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Making your game general

Name: Anonymous 2018-08-08 9:11

ITT we discuss how to collaboratively design our games.

Name: Anonymous 2018-08-08 11:23

>>20
Quest-centric horror adventure? That would be a hard sell for interactive medium like games(its not a drama film), survival of player is psychologically important(after all its called Survival Horror). A side character dying instead of player or last-minute salvation would be far better looking.

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