Return Styles: Pseud0ch, Terminal, Valhalla, NES, Geocities, Blue Moon. Entire thread

Making your game general

Name: Anonymous 2018-08-08 9:11

ITT we discuss how to collaboratively design our games.

Name: Anonymous 2018-10-02 16:08

Turn-based vs Real-time:
I changed my mind from "real-time is the king of gaming".
I thought for a while and now i have actually arguments for turn-based gaming(considered boring and slow).
1.Top-level performance:
Turn-based means everything is not reacting after the turn. i.e. rendering, sounds and dynamic effects are one-time expense. Raytracing everything is possible. Much higher quality of everything. Time to procedurally generate stuff.

2.Actual long-term strategy with discrete steps: chess allows planning because steps are discrete and not dependent on timing(except maybe a timer for 1minute per turn, so a player can't drag a game forever).
Discrete starcraft would allow novices to copy openings and execute them flawlessly, without speed requirements(300 actions per minute).
It also allows composing openings and evaluating each strategy without external interferance.
Discrete diablo-clones/ARPG would need something like "stop time" after each attack, i.e. you attack->monsters counter-attack->their attack ends-> time freezes until you act.
So the gameplay CAN BE SEAMLESS like real-time and not "select options for next turn" cludges typical of turn-based RPG.

3.More options for combat mechanics:
Discrete mechanics allow "turns" to be considered as time units and modifiers can affect them instead of time.
In RPGs,DPS becomes obsolete. Players can prepare custom attacks.
In RTSs, first attack become critical too, dps-based "strategies" replaced by micro-management and unit selection.
Micromanagement becomes much easier in all genres you have time to craft any tactics.

4.Balancing becomes easier:
Players no long have timing advantages.
Everything is much easier to compare withing discrete steps.

5.Less demanding skills from player base:
Elite twitch skills are not required anymore. Casual gamers can easily try anything and replicate any tactic.

6.Discrete turns can be analyzed and understood much easily than chaos of real-time gaming.

7.Games can be saved and reloaded at any step easily;i.e. you can time-travel to any part of the game and replay it within the game.

8.Real-time actions can be separated into discrete chunks:i.e. you don't need to tell a Starcraft drone to move 50 times. You can order it to move once, and each turn it will move one step.
Micromanagement isn't mandatory.

Name: Anonymous 2018-10-02 16:32

>>281
That is more like a hybrid turn-based/real-time, not pure turn-based design.

Name: Anonymous 2018-10-02 16:46

The most important advantage of turn-based stuff, is ability to 'pause' at anytime by simply not playing.
A phonecall? The game can wait. Urgent email? Just switch to it.
Want to read something? Game won't bother you.
Turn-based is the real "casual" gaming.

Name: Anonymous 2018-10-02 17:30

The end of real-time competitive gaming is new neural-network bots:
Eventually a 300APM human will be outplayed by 10000APM bot, just because humans are slower and have "reaction times". A turn-based design will survive this.

Name: Anonymous 2018-10-02 21:56

>>284
but even a turn-based game can have so many combination possibilities that a human can never try them all in their life, so a computer can brute-force moves to learn about which ones are better or worse

Name: Anonymous 2018-10-02 22:07

The only winning move is to not play.

Name: Anonymous 2018-10-03 4:00

>>285
Turns out, combinatory explosion of most video games move trees prevents that.
Suppose you play discrete Starcraft.
Each turn you have like 500-1000 valid choices which spawn next unique 500-1000 valid choices(utterly dependent on previous ones). Thats orders of magnitude more than any board game.

Name: Anonymous 2018-10-03 5:45

>>287
starcraft is not turn-based
turn-based games: final fantasy, chess, checkers, tic-tac-toe, etc.

Name: Anonymous 2018-10-03 5:46

>>288
..all roguelike games

Name: Anonymous 2018-10-03 5:48

>>288
discrete Starcraft(converted to turn-based)

Name: Anonymous 2018-10-03 6:11

>>281
hello, FrozenAnus!

Name: Anonymous 2018-10-03 6:36

Wasn't FrozenVoid busy with his
Velox et Astrum
game? I remember being a part of his phpBB forum, before I was banned for actually poasting and not just agreeing with his drivel.

Name: Anonymous 2018-10-03 6:41

>>292
actually poasting
Actually i was convinced by arguments like this, removed the captchas/verify and then after a week the forum was overrun by spammers and i deleted it.

Name: Anonymous 2018-10-04 15:55

People like games because the give them a false sense of productivity.

I realized this when I played rocket league and duck game, which now after each game played prominently display a rising bar.

Name: Anonymous 2018-10-05 7:01

>>294
or because it makes them stop thinking about their sad lives

Name: Anonymous 2018-10-05 7:07

>>295
Can confirm, I used to play games 10h/day for a couple of years and I felt a bit less miserable.

Name: Anonymous 2018-10-08 13:13

a story about Eric Chahi - Another World's creator:
https://www.youtube.com/watch?v=J0gv2bV9ok4

Name: Anonymous 2018-10-08 17:28

>>297
I remember him for Infernal Runner, this game had a lot of blood in it, it was fun.

https://www.youtube.com/watch?v=FmlTiuWI1Ts

Name: Anonymous 2018-10-08 18:06

πŸ…±οΈπŸ…±οΈπŸ…±οΈπŸ…±οΈπŸ…±οΈπŸ…±οΈπŸ…±οΈπŸ…±οΈπŸ˜‚πŸ…±οΈπŸ…±οΈπŸ…±οΈπŸ…±οΈπŸ…±οΈπŸ…±οΈ
πŸ…±οΈπŸ…±οΈπŸ…±οΈπŸ…±οΈπŸ…±οΈπŸ˜‚πŸ˜‚πŸ…±οΈπŸ˜‚πŸ˜‚πŸ…±οΈπŸ…±οΈπŸ…±οΈπŸ…±οΈπŸ…±οΈ
πŸ…±οΈπŸ…±οΈπŸ…±οΈπŸ…±οΈπŸ˜‚πŸ˜‚πŸ˜‚πŸ…±οΈπŸ…±οΈπŸ˜‚πŸ˜‚πŸ…±οΈπŸ…±οΈπŸ…±οΈπŸ…±οΈ
πŸ…±οΈπŸ…±οΈπŸ…±οΈπŸ˜‚πŸ˜‚πŸ˜‚πŸ˜‚πŸ…±οΈπŸ…±οΈπŸ…±οΈπŸ˜‚πŸ˜‚πŸ…±οΈπŸ…±οΈπŸ…±οΈ
πŸ…±οΈπŸ…±οΈπŸ˜‚πŸ˜‚πŸ˜‚πŸ˜‚πŸ…±οΈπŸ…±οΈπŸ…±οΈπŸ…±οΈπŸ˜‚πŸ˜‚πŸ˜‚πŸ…±οΈπŸ…±οΈ
πŸ…±οΈπŸ˜‚πŸ˜‚πŸ˜‚πŸ˜‚πŸ˜‚πŸ˜‚πŸ…±οΈπŸ…±οΈπŸ…±οΈπŸ…±οΈπŸ˜‚πŸ˜‚πŸ…±οΈπŸ…±οΈ
πŸ…±οΈπŸ…±οΈπŸ˜‚πŸ˜‚οΈπŸ…±οΈπŸ˜‚πŸ˜‚πŸ˜‚οΈπŸ…±οΈπŸ…±οΈπŸ…±οΈπŸ˜‚πŸ˜‚πŸ˜‚πŸ…±οΈ
πŸ…±οΈπŸ…±οΈπŸ…±οΈπŸ…±οΈπŸ…±οΈπŸ…±οΈπŸ˜‚πŸ˜‚πŸ˜‚πŸ…±οΈπŸ…±οΈπŸ…±οΈπŸ˜‚πŸ˜‚πŸ…±οΈ
πŸ…±οΈπŸ…±οΈπŸ…±οΈπŸ…±οΈπŸ…±οΈπŸ…±οΈπŸ…±οΈπŸ˜‚πŸ˜‚πŸ˜‚πŸ…±οΈπŸ˜‚πŸ˜‚πŸ˜‚πŸ…±οΈ
πŸ…±οΈπŸ…±οΈπŸ…±οΈπŸ…±οΈπŸ˜‚πŸ…±οΈπŸ…±οΈπŸ…±οΈπŸ˜‚πŸ˜‚πŸ˜‚πŸ˜‚πŸ˜‚πŸ…±οΈπŸ…±οΈ
πŸ…±οΈπŸ…±οΈπŸ…±οΈπŸ˜‚πŸ˜‚πŸ˜‚πŸ…±οΈπŸ…±οΈπŸ…±οΈπŸ˜‚πŸ˜‚πŸ˜‚πŸ…±οΈπŸ…±οΈπŸ…±οΈ
πŸ…±οΈπŸ˜‚πŸ˜‚πŸ˜‚πŸ…±οΈπŸ˜‚πŸ˜‚πŸ˜‚πŸ˜‚πŸ˜‚πŸ˜‚πŸ˜‚πŸ˜‚πŸ…±οΈπŸ…±οΈ
πŸ…±οΈπŸ˜‚πŸ˜‚πŸ…±οΈπŸ…±οΈπŸ…±οΈπŸ˜‚πŸ˜‚πŸ˜‚πŸ…±οΈπŸ…±οΈπŸ˜‚πŸ˜‚πŸ…±οΈπŸ…±οΈ
πŸ…±οΈπŸ…±οΈπŸ…±οΈπŸ…±οΈπŸ…±οΈπŸ…±οΈπŸ…±οΈπŸ…±οΈπŸ…±οΈπŸ…±οΈπŸ…±οΈπŸ…±οΈπŸ…±οΈπŸ…±οΈπŸ…±οΈ

Name: Anonymous 2018-10-08 18:59

>>299
epic

Name: Anonymous 2018-10-08 19:39

>>300
epic for the win :^)

Name: Anonymous 2018-10-09 9:52

>>299
NiπŸ…±οΈπŸ…±οΈer

Name: Anonymous 2018-10-12 17:00

John Conway explains his experience playing the game of Go:
https://www.youtube.com/watch?v=1eAmxgINXrE

Name: Anonymous 2018-10-12 19:02

>>302
TπŸ…±οΈk.

Name: Anonymous 2018-10-17 6:42

New insight:
A videogame must appeal to NPC basic desires to have any success. It also cannot be too complex or too abstract.
Designing a game for PCs will result in failure or very niche audience of PCs with tastes similar to yourself.

Name: Anonymous 2018-10-17 13:22

>>305
Counterexample: Factorio

Name: Anonymous 2018-10-17 15:23

>>306
Counter-counterexample: Factorio Let's Plays.

Name: Anonymous 2018-10-17 15:29

>>305
You cannot be a good (game) designer if you hold any sizable part of humanity in contempt. And I suspect this is true even if you want to design it for your sole enjoyment.

Name: Anonymous 2018-10-17 15:31

>>308
Just like Linux being a superior operating system doesn't interest the vast majority of Windows users...

Name: Anonymous 2018-10-17 18:59

>>309
How can it be superior if it's harder to leaen?

Name: Anonymous 2018-10-18 0:52

>>309
How can it be superior if it’s trash?

Name: Anonymous 2018-10-19 22:51

Still waiting lemote

Name: Anonymous 2018-10-20 18:43

If your're are game works on square grid and characters can move diagonally, then you will break pythagoras theorem. Consider playfield:
5 + + + + +
4 + + + + +
3 + + + + +
2 + + + + +
1 + + + + +
0 1 2 3 4 5


getting from (0,0) to (5,5) would require just 5 movements diagonally, instead sqrt(5^2+5^2). So allowing hexagonal movement is a very bad idea that will confuse players. That is why most game designers prefer hexagonal playfields.

Solutions:
1. Disallow diagonal movement (Final Fantasy Tactics doesn't allow it).
2. Move to proper continuous euclidean space.
3. Make diagonal movement cost sqrt(2) tine units, instead of 1. Viable alternative for realtime strategies, where engine calculates it under the hood, but turn-based players will hate you and your game.


So yes, just use hexagons or other similar lattice.

Name: Anonymous 2018-10-20 19:11

>>313
morrowind speed runners run diagonally because it makes you go faster because you're getting the speed of running forward added to the speed of running sideways, and the dumb way the multi-directional movement works, it treated holding forward and right as basically moving twice as fast instead of just one speed or the other

Name: Anonymous 2018-10-20 20:10

>>314
Morrowind uses continuous space, so that is an example of some really bad coding from AAA devs. I'm surprised such idiotic bug got past testers and all the internal scrutiny.

Name: Anonymous 2018-10-20 20:13

>>315
https://en.wikipedia.org/wiki/Strafing_%28gaming%29#Straferunning
Yet it appears to be common problem. High school dropouts?

Name: Anonymous 2018-10-20 20:14

Use triangular grids, it gived all the advantages of hexagons with barely any of the complexity.

Name: Anonymous 2018-10-20 20:17

>>313
there is even a wiki article on that https://en.wikipedia.org/wiki/Chebyshev_distance

Name: Anonymous 2018-10-20 20:18

>>316
they can always pretend that it allows for a higher skill cap, even if it is an unintended game mechanic

here's another example of an unintended mechanic: bunnyhopping in source engine games, which has lead to mods that make use of bhop only and nothing else:
https://www.youtube.com/watch?v=uZVjT6-ejUM
this mod is based on a first person shooter, but as you can see, it has nothing to do with FPSes

Name: Anonymous 2018-10-20 20:24

also that video makes me dizzy, good lord

Newer Posts
Don't change these.
Name: Email:
Entire Thread Thread List