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Making your game general

Name: Anonymous 2018-08-08 9:11

ITT we discuss how to collaboratively design our games.

Name: Anonymous 2018-10-20 20:59

Name: Anonymous 2018-10-21 6:11

>>320
Many people can't stand 3D rotation and fast changes in FOV. Thats why 2.5D forced perspective is popular(and also faster)

Name: Anonymous 2018-10-21 10:42

>>322
In real life fast change of FOV means you're getting head injury. So it is natural reflex to avoid it.

Name: Anonymous 2018-10-21 10:49

These 3D twitch jumps and rotations, are actually only viable if you have brain-damage in some specific region(prob vestibular processing) and lack the natural instinct..

Name: Anonymous 2018-11-01 10:28

>>319
Most of "unintentional bugs" ARE creating depth.
A typical genre-bound game is boring without glitches and exploits. Tricks and bugs being used by players are sort of meta-game that elevates gaming to a whole new level, that actually makes it fun. Game hacks allow unique gaming experiences not intended by design and change the game into a platform for exploring shared worlds.

Name: Anonymous 2018-11-02 7:31

gamasutra.com/blogs/SvyatoslavCherkasov/20181023/329151/
Cool russian tricks to make games.

Name: Anonymous 2018-11-02 7:32

virus

Name: Anonymous 2018-11-02 14:31

>>326
that's kinda neat.

Name: Anonymous 2018-11-02 15:17

>>326
Good post

Name: Anonymous 2018-11-02 21:53

how to collaboratively design our games
how do you collaboratively apply what's been said in this thread?

Name: Anonymous 2018-11-03 1:05

>>330
indie game development is rarely collaborative

Name: Anonymous 2018-11-05 23:25

im too dumb to make a game

Name: Anonymous 2018-11-05 23:35

trips

Name: Anonymous 2018-11-06 4:20

>>332
This isn't about making games. its about designing them. You probably have ideas about what games you like.

Name: Anonymous 2018-11-06 7:09

>>332
we know nikita, we always told you that your're are a dumb bydlo

Name: Anonymous 2018-11-06 19:13

modified an old 00s pc shooter to have strong persistent mmo character progression and more abilities, still working on it but am hesitant to open it to the public because of liability legally and from the government for people acting like retards

i did most of my work on the level design and client fixes, have made no assets myself because fuck modeling and trying to fit decade old textures

Name: Anonymous 2018-11-06 19:37

>>70
So i invented a magical excuse that monsters can shift through walls/objects since they're part non-physical.
It makes pathing much simpler and linear.
Fuck this is stupid

Name: Anonymous 2018-11-06 20:39

>>70
A* is a thing..

Name: Anonymous 2018-11-06 23:52

>>338
A* works only for euclidean spaces, where you have well defined metric.

Name: Anonymous 2018-11-07 0:10

>>339
I don't get it.

Name: Anonymous 2018-11-07 7:18

>>336
the worst case scenario would be that the developer sends you a C&D letter, but most of them won't do that as long as your're are mod doesn't work without the original game (i.e. it doesn't allow people to pirate it), they won't go to the court without a reason. and I don't see what the government has to do with anything, I'm pretty sure they don't give a shit about someone modding an old FPS. so post it - and preferably write a post about how you did it. reverse engineering vidya is an interesting topic, but it mostly stays within closed cracking groups so there's surprisingly little info about it on the open web.

BTW what game?

Name: Anonymous 2018-11-07 7:45

>>341
its not reverse engineered the source was released a couple years ago when their old publisher was shuttered
the engine has also been gpl for forever
I cannot make art assets so im "stealing" a lot right now

Name: Anonymous 2018-11-07 7:55

>>342
just replace the stolen ones with opengameart, or something. that can work as a placeholder until you find/make/buy something better

Name: Anonymous 2018-11-07 7:59

>>343
opengameart
lmfao if I wanted shit I could use my own toilet

Name: Anonymous 2018-11-07 8:02

don't you understand the concept of a placeholder, anus?

Name: Anonymous 2018-11-07 8:06

don't you understand that too many abstract (and UGLY) placeholders makes the final product extremely difficult to work on, GNU/anus?

Name: Anonymous 2018-11-07 8:06

>>344,345
Stop.

Name: Anonymous 2018-11-07 8:09

>>346
I'm not talking about working on it, I'm talking about publishing a demo. work with pirated shit, replace it on demo release and try to find people and/or money to make actual assets for final release
>>347
your're are an anus

Name: Anonymous 2018-11-07 8:09

COME ON DUDE! its FREE and no, that does not mean FREE AS IN BEER or GRATIS but it is FREE as in FREEDOM okay so USE THIS GNU/TURD and you better be releasing your('re're) GAYME on loonix so the obese faggots that use it on desktop can ddos your servers and talk about child porn in the ingame chat because that my man is FREEDOME

Name: Anonymous 2018-11-07 8:10

>>349
anus getting angry

Name: Anonymous 2018-11-07 8:11

>>350
Do you really have to call everybody an "anus"?

Name: Anonymous 2018-11-07 8:12

>>348
I'm not talking about working on it, I'm talking about publishing a demo.
its never been a commercial project... its been something more akin to a programmatic ant farm and nostalgia trip

>>347,349
okay...?

Name: Anonymous 2018-11-07 8:13

>>351
He does.

Name: Anonymous 2018-11-07 8:16

>>351
your're are an anus
>>352
non-commercial projects can still have a demo release. and there are hobbyists who want their're are art in games, they might help you with obtaining original assets

Name: Anonymous 2018-11-07 8:27

>>354
not interested in dealing with some faggot who wants their patreon link deviant art insta twitter everywhere at that point its not fun for me anymore its work

also new art would require a total conversion... its not just the ui or models its the whole setting of the game and ingame mechanics reflect that association and again thats work not fun

Name: Anonymous 2018-11-07 8:30

and sounds... im extremely particular about sfx and forget trying to recreate every sound out of hundreds and voice lines etc

fuck your copyright

Name: Anonymous 2018-11-07 8:39

I gotta agree with you, copyright a shit. but as I said, the worst thing that happens is C&D so who cares. also check'em

Name: Anonymous 2018-11-07 8:45

unfortunatey the owner of the intellectual property is extremely litigous and games based on persistence require... well... persistence

it will never be released

Name: Anonymous 2018-11-11 18:41

Just right now there is an opportunity to create a virtual cameraman AI, that would correctly auto-navigate through any geometry, showing viewer the best parts:
https://www.youtube.com/watch?v=C7307qRmlMI

Such library could be used for all kind of game and non-game applications, where users would have to provide just a few heuristic hints.

That is a huge field for your AI skills.

Name: Anonymous 2018-11-11 20:19

Frozenvoid should team up with Mentifex and create the ultimate game!

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