>>320 Many people can't stand 3D rotation and fast changes in FOV. Thats why 2.5D forced perspective is popular(and also faster)
Name:
Anonymous2018-10-21 10:42
>>322 In real life fast change of FOV means you're getting head injury. So it is natural reflex to avoid it.
Name:
Anonymous2018-10-21 10:49
These 3D twitch jumps and rotations, are actually only viable if you have brain-damage in some specific region(prob vestibular processing) and lack the natural instinct..
Name:
Anonymous2018-11-01 10:28
>>319 Most of "unintentional bugs" ARE creating depth. A typical genre-bound game is boring without glitches and exploits. Tricks and bugs being used by players are sort of meta-game that elevates gaming to a whole new level, that actually makes it fun. Game hacks allow unique gaming experiences not intended by design and change the game into a platform for exploring shared worlds.
Name:
Anonymous2018-11-02 7:31
gamasutra.com/blogs/SvyatoslavCherkasov/20181023/329151/ Cool russian tricks to make games.
how do you collaboratively apply what's been said in this thread?
Name:
Anonymous2018-11-03 1:05
>>330 indie game development is rarely collaborative
Name:
Anonymous2018-11-05 23:25
im too dumb to make a game
Name:
Anonymous2018-11-05 23:35
trips
Name:
Anonymous2018-11-06 4:20
>>332 This isn't about making games. its about designing them. You probably have ideas about what games you like.
Name:
Anonymous2018-11-06 7:09
>>332 we know nikita, we always told you that your're are a dumb bydlo
Name:
Anonymous2018-11-06 19:13
modified an old 00s pc shooter to have strong persistent mmo character progression and more abilities, still working on it but am hesitant to open it to the public because of liability legally and from the government for people acting like retards
i did most of my work on the level design and client fixes, have made no assets myself because fuck modeling and trying to fit decade old textures
So i invented a magical excuse that monsters can shift through walls/objects since they're part non-physical. It makes pathing much simpler and linear.
>>336 the worst case scenario would be that the developer sends you a C&D letter, but most of them won't do that as long as your're are mod doesn't work without the original game (i.e. it doesn't allow people to pirate it), they won't go to the court without a reason. and I don't see what the government has to do with anything, I'm pretty sure they don't give a shit about someone modding an old FPS. so post it - and preferably write a post about how you did it. reverse engineering vidya is an interesting topic, but it mostly stays within closed cracking groups so there's surprisingly little info about it on the open web.
BTW what game?
Name:
Anonymous2018-11-07 7:45
>>341 its not reverse engineered the source was released a couple years ago when their old publisher was shuttered the engine has also been gpl for forever I cannot make art assets so im "stealing" a lot right now
Name:
Anonymous2018-11-07 7:55
>>342 just replace the stolen ones with opengameart, or something. that can work as a placeholder until you find/make/buy something better
>>346 I'm not talking about working on it, I'm talking about publishing a demo. work with pirated shit, replace it on demo release and try to find people and/or money to make actual assets for final release >>347 your're are an anus
Name:
Anonymous2018-11-07 8:09
COME ON DUDE! its FREE and no, that does not mean FREE AS IN BEER or GRATIS but it is FREE as in FREEDOM okay so USE THIS GNU/TURD and you better be releasing your('re're) GAYME on loonix so the obese faggots that use it on desktop can ddos your servers and talk about child porn in the ingame chat because that my man is FREEDOME
>>351 your're are an anus >>352 non-commercial projects can still have a demo release. and there are hobbyists who want their're are art in games, they might help you with obtaining original assets
Name:
Anonymous2018-11-07 8:27
>>354 not interested in dealing with some faggot who wants their patreon link deviant art insta twitter everywhere at that point its not fun for me anymore its work
also new art would require a total conversion... its not just the ui or models its the whole setting of the game and ingame mechanics reflect that association and again thats work not fun
Name:
Anonymous2018-11-07 8:30
and sounds... im extremely particular about sfx and forget trying to recreate every sound out of hundreds and voice lines etc
fuck your copyright
Name:
Anonymous2018-11-07 8:39
I gotta agree with you, copyright a shit. but as I said, the worst thing that happens is C&D so who cares. also check'em
Name:
Anonymous2018-11-07 8:45
unfortunatey the owner of the intellectual property is extremely litigous and games based on persistence require... well... persistence
it will never be released
Name:
Anonymous2018-11-11 18:41
Just right now there is an opportunity to create a virtual cameraman AI, that would correctly auto-navigate through any geometry, showing viewer the best parts: https://www.youtube.com/watch?v=C7307qRmlMI
Such library could be used for all kind of game and non-game applications, where users would have to provide just a few heuristic hints.
That is a huge field for your AI skills.
Name:
Anonymous2018-11-11 20:19
Frozenvoid should team up with Mentifex and create the ultimate game!