>>34>he player would certainly be able to adapt to that
Its like "invisible trap with holes in the floor" but you can't stop walking over it, so its technically Type A while providing some useless information that can't change the outcome of unavoidable stepping into a trap.
Its essentially robbing the player of agency. Its doesn't matter if you sugarcoat the situation - the player is forced to "walk the plank" anyway, despite knowing the sharks(trap) waiting down below.