Return Styles: Pseud0ch, Terminal, Valhalla, NES, Geocities, Blue Moon. Entire thread

Making your game general

Name: Anonymous 2018-08-08 9:11

ITT we discuss how to collaboratively design our games.

Name: Anonymous 2018-11-27 19:37

A bullet hell shooter, but all characters are girls with hats!

Name: Anonymous 2018-11-27 19:53

>>441
And all sprites are so badly drawn, they can as well be gay men in hats.

Name: Anonymous 2018-11-28 6:08

>>368
Of course, we should make an AAA game with full-length cinematics, voice acting, tons of uncompressed music,3D assets and 3D engine written by ourselves.
It would take about 15-20 years though and would look like a cookie cutter title that everyone already played.
In the meantime you could make hundreds of concept games and find ones with potential, develop it further and make an indie title which would stand out from the crowd.

Name: Anonymous 2018-11-28 7:47

>>435
the algorithmic composition features are very simple but really cool, like FL Studio's 'RiffMaker' but FOSS. the soundfont is ok - has a SoundBlastery feel, but I'd rather use something that sounds like SID, NES sound chip or SNES sound chip. so I'd probably use it to generate MIDI and synthesize somewhere else.

also, I just got an idea: it could be quite fun to use retro synths as instruments, but pass them through modern effects. if you don't overdo it and make sure that it fits the mood, you could achieve something that would be a musical equivalent of those 'hi-bit graphics' (Owlboy, Heart Forth Alicia, Octopath Traveller etc.)


also check my motherfucking trips

Name: Anonymous 2018-11-28 14:50

If you make an indie game you've to either target tinkerers, furries or liberals

Name: Anonymous 2018-11-28 15:01

>>445
or one of a dozens of genre niches that AAA forgot about

Name: Anonymous 2018-11-28 15:11

>>445
tinkerers?

Name: Anonymous 2018-11-28 15:39

>>447
people who like to mess around with shit
tinkering -- changing settings, customizing stuff, sandbox stuff, programming, etc

Name: Anonymous 2018-11-29 20:27

As you know, OpenGameArt has banned me for complaining about them approving content stolen from games, in particular Blizzard's games.

Be careful, when downloading assets from them. For example https://opengameart.org/content/rpg-game-ui includes 3 items from Diablo 1; see https://www.spriters-resource.com/pc_computer/diablodiablohellfire/sheet/59437/

Another case is https://opengameart.org/content/town-nature-tilesets-4-seasons-2-daytimes
and other Vikings of Midgard items by MirceaKitsune, says "All tilesets are licensed under the Public Domain like the originals, which were created by Fenrir Lunaris.", yet at the referenced site (https://rpg.hamsterrepublic.com/ohrrpgce/Free_Backdrops ) it says "These are user-created backdrops/screens that are either in the public domain, or creative commons. They are all free to use in your game. If you are in doubt as to whether or not you need to credit the creator, it's best to get in touch with him/her." I.e. they are at least CC-BY, which is not public domain. Even more, the downloadable game's archive (at http://www.castleparadox.com/gamelist-display.php?game=768 ) says "this game is distributed under the terms of the GNU General Public License." I.e. not only it is not public domain, but you have to release all changes back under GPLv3. Same goes with the game files included with the ohrrpgce engine. So if you use it, Stallman's FSF will sue you into bankruptcy. They actually came even for some some unknown indie Android game, with a few downloads.

The full list of what I found is at:
https://github.com/saniv/free-game-art/blob/master/foss-copyright-infringement-records.md

but be careful, because they there are likely more stolen assets at OGA. RPGMaker sprites especially like to pop up in like ever third submission there.

Name: Anonymous 2018-11-30 8:13

>>449
make you're are game

Name: Anonymous 2018-11-30 14:40

>>449
Requires me to login, can you post it on gitlab or something?

Name: Anonymous 2018-11-30 16:32

>>451
It was censored due to me committing https://github.com/saniv/text/blob/master/one-life-in-russia-eng.md there:

Hi Nikita,
Thanks for writing in. Your repositories were set to require a login to view following
multiple reports from users concerned about their contents. This was done as an
alternative to hiding or disabling the content entirely.
Thanks,
GitHub Support

Russians support freedom of speech that much.

Name: Anonymous 2018-11-30 20:51

Ok. I'm reading about a free particle engine Effekseer, and the documentation language is very strange
http://effekseer.github.io/Help_Tool/en/ToolTutorial/01.html
Making particles only using white squares however is no fun. To fix this, let’s download a sample file. Please download the sample from the link below and extract it. After extracting the sample, please locate the file “Sample.efkproj” and extract it.

What is with all this overly politeness and "please" after each instruction? That is like 101% autism.

Name: Anonymous 2018-11-30 21:10

#define please /*for politeness*/
int main() {
please printf("hello, world!\n");
please return 0;
}

Name: Anonymous 2018-12-02 17:01

Bob Jacob is actually a sexist:
https://youtu.be/l5yYO4hrZ-A?t=430

Name: Anonymous 2018-12-02 18:05

>>452
Why not post it on gitlab? Why are you ignoring my question?

Name: Anonymous 2018-12-02 20:07

>>456
I was told, that gitlab is being run by Russians.

Name: Anonymous 2018-12-03 5:36

>>457
Founder(s)
Sid Sijbrandij
Dmitriy Zaporozhets
Are these Russian names?
Nevertheless, it is still worth a try.

Name: Anonymous 2018-12-03 5:38

Zaporozhets is Ukrainian.
Sijbrandij is Dutch.

Name: Anonymous 2018-12-03 7:09

>>459
Zaporozhets is Ukrainian.
Valentina Matviyenko is Ukrainian too.

Sijbrandij is Dutch.
And Graham Phillips is British. But that doesn't stop him from being a huge Russian whore.

Name: Anonymous 2018-12-03 7:14

>>458
Also, beside founders, they have shareholders. I.e. people who funded and own the company. That could be the mr Putin himself, one of daughters or numerous relatives.

Name: Anonymous 2018-12-03 8:34

>>461
ok what about gitgud.io then?

Name: Anonymous 2018-12-03 16:38

>>462
"GitGud.io is a free Git hosting site powered by GitLab"

Name: Anonymous 2018-12-03 21:27

>>463
because gitlab is open sourced

Name: Anonymous 2018-12-03 21:39

>>461
Why not research it out for yourself instead of blindly believing people?

Name: Anonymous 2018-12-03 22:19

>>465
In the modern world everything is binary: on the left hand we have commies, like Hilary, and on the right side we have nazis like Trump. I don't like commies or nazis, but Putin supports nazis and nazis are socialists too, therefore I hate nazis more than commies.

Name: Anonymous 2018-12-04 20:20

Smallest font:
https://opengameart.org/content/4x4-charset

Each glyph takes just 16 bits. I.e. instead of chars you can use strings of real glyphs. Would give you problems with sorting though.

Name: Super Hell !JM1IoNO1/U 2018-12-29 18:17

Name: Anonymous 2018-12-29 23:24

>>468
Where's the entertainment value?

Name: Anonymous 2018-12-30 2:03

>>469
physics is always entertaining

Name: Anonymous 2018-12-30 7:59

>>467
alphabet > punction > numbers > block characters > check mark > block characters > math signs > checkers not in ansi order, every character should be 4x4 including the space, exluding "m" and "w" as they don't have a space. Attribution is Discouraged.
I can't believe I read something so stupid in my life.
⠠⠍⠊⠛⠓⠞ ⠁⠎ ⠺⠑⠇⠇ ⠺⠗⠊⠞⠑ ⠑⠧⠑⠗⠽⠞⠓⠊⠝⠛ ⠊⠝ ⠠⠃⠗⠁⠊⠇⠇⠑ ⠎⠊⠝⠉⠑ ⠊⠞⠄⠎ ⠃⠁⠎⠊⠉⠁⠇⠇⠽ ⠃⠊⠞⠎ ⠞⠕ ⠉⠓⠁⠗⠁⠉⠞⠑⠗⠊⠵⠁⠞⠊⠕⠝⠎⠲ ⠠⠺⠓⠕ ⠑⠧⠑⠝ ⠉⠁⠗⠑⠎⠂ ⠺⠑ ⠇⠊⠋⠑⠄⠎ ⠁⠃⠕⠥⠞ ⠍⠁⠞⠓⠂ ⠺⠑ ⠙⠕⠝⠄⠞ ⠑⠧⠑⠝ ⠝⠑⠑⠙ ⠞⠕ ⠉⠕⠍⠍⠥⠝⠊⠉⠁⠞⠑ ⠺⠊⠞⠓ ⠁⠝⠽⠕⠝⠑⠲

Name: Anonymous 2018-12-30 8:24

I've an idea for an instant hit game: a physics based beheading game with graphics, sfx and music sampled from ISIS videos. Due to a bad control, player would be constantly missing chopping off parts of skull or shoulder, instead of head. The main complication is properly implementing gore, but guess you can do that using medical voxel datasets.

Name: Anonymous 2018-12-30 15:27

>>472
Sounds like a good game.

Name: Anonymous 2018-12-31 8:29

>>472
it'd be an overnight hit and source of controversy years ago, nowadays it would be seen as a reash of the surgeon simulator formula but edgier. nobody plays ironic 'simulators' with bad controls anymore

Name: Anonymous 2018-12-31 10:14

>>474
Just recently ISIS guys beheaded two cute tourist girls:
https://www.nzherald.co.nz/world/news/article.cfm?c_id=2&objectid=12183789

Name: Anonymous 2018-12-31 10:18

>>475
which is irrelevant to the fact that 'surgeon simulator but edgier' is an old meme

Name: Anonymous 2018-12-31 10:19

check'em

Name: Anonymous 2018-12-31 10:26

>>476
Ok. Make it into an ISIS cell simulator game.

Name: Anonymous 2018-12-31 10:27

>>478
so Liberal Crime Squad with muslims instead of leftists?

Name: Anonymous 2018-12-31 11:13

>>479
Or an XCOM style game, with infidels invading Dar al-Islam, instead of aliens.

Newer Posts
Don't change these.
Name: Email:
Entire Thread Thread List