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Making your game general

Name: Anonymous 2018-08-08 9:11

ITT we discuss how to collaboratively design our games.

Name: Anonymous 2018-08-08 9:32

>>2
you should look into the first two Fallout games, and a more complex extension of this system in Arcanum: Of Steamworks and Magick Obscura. those have really cool free-form classless character building which still allows for drastically different builds, although I wouldn't exactly call any of those games 'balanced'.

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