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Making your game general

Name: Anonymous 2018-08-08 9:11

ITT we discuss how to collaboratively design our games.

Name: Anonymous 2020-10-04 9:03

>>560
Thanks. But I can compose music myself too. It is much easier than writing C++.

Name: Anonymous 2020-10-06 5:23

>>561
You're not wrong

Name: Anonymous 2020-10-06 6:10

Writing c++ is easy, its the debugging that is hard.
The combination of low-level footguns and extreme complexity of implementation, that probably guaranteed maintaince jobs like in fake Stroutsrup interview

Name: Anonymous 2020-10-23 21:28

Found again an old project

Topdown pvp, divided into rooms for quick play

https://i.imgur.com/NYXtODP.png
https://i.imgur.com/kI2DeRw.png

Name: Anonymous 2020-10-24 8:47

>>564
Is there a Stallman character, molesting children?

Name: Anonymous 2020-10-24 19:59

I for one welcome the easyness of using js libraries

The Amazing Game


https://imgur.com/a/iBvTeBX

Name: Anonymous 2020-10-24 22:11

>>15
Also, how do you determine this is my post?
Your numbered lists about game design are a dead giveaway, FrozenVoid-kun.

Name: Anonymous 2020-10-29 0:39

>>565
Stallman is not a molesting character.

Name: Anonymous 2020-11-12 17:56

i will make an integrator for tests

Name: Anonymous 2020-11-19 20:10

I made an electrostatic force integrator thingy, got an atom trajectory, sometimes hyperbola, parabola, ellipse, circle

https://boards.420chan.org/b/thread/5078383#5078625

Name: Anonymous 2020-12-04 21:53

Name: Anonymous 2020-12-09 22:37

I'm using love2d with box2d physics to make a climbing game or something.

Name: Anonymous 2021-01-09 21:07

>>572
Never mind, gave up on the idea.
>>571
Can photons inside a black hole go faster than light?

Name: Anonymous 2021-01-09 21:10

This is what I am working on: Tile Battle. A game with topdown view, tiled map, real time combat. It works on the browser and maybe later on phone app.

Name: Anonymous 2021-01-28 18:59

bump

Name: Anonymous 2021-01-28 19:21

I'm trying to make a combination of bomberman and chess.

Name: Anonymous 2021-01-29 12:58

>>576 I've played the new bomberman game it was terrible. How do you even mess that up?

Name: Anonymous 2021-01-29 14:07

By neglecting the core gameplay, such as when noöne is in a position where their giving a fuck has an effect in that regard. This is common in corporate circumstances, and is clearly a significant part of the reason why so many games are copy-cats of older games; though in Bomberman's case that's explicit.

Let's hope the Dynablaster remake is at least a little bit better. Or that it has cute girls.

Name: Anonymous 2021-01-29 17:50

>>577
Hudson gave up on the series a decade ago and the new games that they phone in once every 5 years don't have any personality or take risks. The classic formula is okay, but the most memorable bomberman games all combined that formula either with an interesting story mode (64: The Second Attack) or by crossing genres (Hero - Mixed with platforming, Wars - mixed with tactical strategy, Story - mixed with RPG, etc). The new games are all just classic formula with nothing else besides an online mode, which I hear is overpopulated with bots. I don't know. Last new game I played was Bomberman Blast for the wii and the servers don't even work anymore.

I came up with a board game combining bomberman and abstract strategy wargames like chess only to realize Bomberman Wars already did this. But I'm gonna make my own version anyway.

Name: Anonymous 2021-01-29 18:13

Basically 2-4 players, 9x9 board, three pieces per team (if 2 player, 5 pieces), captures are done by bombs, pieces can lay bombs and each piece has different movements and bomb placement abilities.

Here's how I would like to do it in person: a bomb is like a black checker piece, a small circular tile can be placed on top of it to indicate a power up if the player has captured any, and the checker has three holes which miniature pins can be placed inside. After the user who laid the bomb ends their turn, they pick one pin out of the bomb. Once they pick the last pin, the bomb explodes and captures any pieces or blocks in its way. If another bomb is nearby, it will blow up regardless of what its timer is. Tension can he had by placing a bomb right next to an active bomb and blowing up far more than what the original layer intended. Your typical bomberman traps also work: trapping people in corners, accidentally killing yourself, strategically killing your piece and a bunch of others (kamikaze attack), etc.

In chess there's the concept of tempo: the amount of turns it takes to complete a certain initiative, however here, the game emphasizes tempo as its main strategy. Having the advantage of tempo is how you capture pieces, and exploiting others' tempos by extending their bombs with your own is how you fuck people over.

Of course the computer version will all just be bombs and fancy explosions.

Name: Anonymous 2021-01-30 16:49

>>578 Fair
>>579 The only bomberman I like was a traditional 3d one I played with friends as a kid. The new one was uglier than the one 15 years ago and controlled horribly. Pummelparty has a well liked Bomberman minigame, with only extra bomb and power upgrade and 1 map.
>>580 Turn based games are bad. The only surviving ones are semi turn based mobile games with heavy mental manipulation. Multiplayer ones are even worse. While one guy is moving the rest has to wait.

Name: Anonymous 2021-01-30 16:58

>>581
It's a board game in real life first and foremost, the computer version is just to share with people that aren't going to build their own board, it's modeled off chess and checkers, it has to be turn based, and besides the turn aspect and waiting to see what your opponents do heightens the intensity of the bombs being on the board. I don't actually understand your point about turns being bad, I can't think of any popular board games that aren't turn based.

Name: Anonymous 2021-01-30 17:02

>>581
Turn based games are bad
Turn-based games aren't for players seeking instant gratification, its a different demographic
from "hardcore gamers'.

Name: Anonymous 2021-02-03 2:20

Trying to port demiourgos to html5, today I got this

https://capaverde.github.io/demi/

Only collision, only 2d
Next would come joints in 2d, and then going 3d with a camera.

Name: Anonymous 2021-02-03 20:33

>>583
A good one has interactions even when the opponent is playing.


I've played Cluedo recently. Players are scraping for clues to find the place, murderer and his weapon. The cards with info are spread across the players. Three cards aren't spread, those are the target. Each turn players can guess place,murderer and weapon. If one of the players has one of the guesses he has to show the card to the guesser.

While only one player can take action per turn it is of interest for the complete party. One may not see the card, but if 1 card is shown it shows that at least one of the guesses was incorrect. If you want to win you have to infer in opponents turns.

The period where it's boring is short. The opponent may take 10 seconds to choose his guesses, which are useless for the other players. The other states of play are interesting.


In your game all the time until the oponent makes his move is useless. Opponents minds are idling.

You may say that chess is also like that and popular but it's more complex so you have to manage more state which means less idle time. Also it's kinda a meme. A big reason that people like chess is status. It's a proof that you're ``smart''. No wonder it's popular in countries built on dick measuring such as Russia. Also it has the advantage that it's already established with history behind it.


Traditional bomberman would not work as a board game. The game has the mechanical depth of tic tac toe but with more complexity which is never fun. There is no good way to simulate an explosion in real life, one would have to count fields every time. What makes bomberman interesting is the short decision time.

You can imagine shooters as a board game. Each turn you can move position and line of sight. With better position and better line of sight you kill the oponent. It would not be exciting.


Honestly I don't think your idea works but I wish you godspeed. If you have a prototype I'll test it with a friend and give feedback.

Name: Anonymous 2021-02-03 20:48

>>583
It's a dead market. He wants to make a multiplayer turn-based game. How many of them are still alive? The only one I know is civilisation, but that's parrallel. Single player turn-based games are still around but that's just because there's no idling time as the computer moves instantly and because they're cheap to make.

Real-time games are more interesting than turn-based games just like 3d games are more interesting than 2d games.

Name: Anonymous 2021-02-04 6:12

>>586
I don't dispute this. There is just a different demographic of adult gamers who play turn-based games, they're not considered very profitable by game industry as its a niche(no microtransactions, no instant dopamine from loot, no dlc) but it exists.
For mainstream example try Tabletop Simulator on steam.

Name: Anonymous 2021-02-04 7:14

>>585
I just disagree with this, because I don't think you see the bigger tactical picture of having teams instead of one character like bomberman. Like in checkers, the game is all about position, not the individual pieces. You see the other players moves as boring, and fine, I suppose traditional turn based board games may not be for you, but I see it as suspenseful: every turn that the other players take changes the dynamics of the board entirely. One player might foil your plan, while another player places themselves into a new position you can exploit, while another player walks into another player's trap. The game is all about exploiting these times in between turns. Every turn that you are not playing affects you just as much as the turns you are.

If it's absolutely necessary, I can implement a timer that skips moves after 10 seconds. Perhaps that would be a good compromise on the quick paced nature of real time bomberman, as usually the mistakes in bomberman come from not acting fast enough.

>>586
This is a hobby board ultimately, who cares about markets? I have an idea for a game that I and my friends want to play. Bomberman is our favorite party game and we play chess and international checkers often. My favorite single player games are RPGs, I guess I just like turn based games. My friends are my primary demographic, but since I go to a lot of board game websites I know the market that >>587-san describes is actually thriving right now. 2020 saw a giant boom in online board games, if you haven't been following that trend and weren't aware.

I personally think it's a fun exercise to create a real life board game and then convert those rules into a program for which no engine already exists.

Anyway I'll be back with prototypes soon enough.

Name: Anonymous 2021-02-04 17:09

>>587
Before the pandemic tabletop simulator had around 2k average players. At the start it had 12k. Since then it's somewhere around 7k. That's a big increase but csgo has 1000k. Lol has 4000k. It's very much a niche.

>>588
Different strokes for different folks. What RPGs do you like? I never got into them. They're too dumb for me and a chore. I'm planning on playing Disco Elysium with the liberal arts theater friend but sadly he's freaking out over corona.

I'm not convinced but that's just through the limited lens you've showed. I'm looking forward to the prototype.

Name: Anonymous 2021-02-07 1:35

Name: Anonymous 2021-02-22 0:31

I'm thinking of a seven-part battle royale with prebuilt builds, each inspired on a different planet. Each player gets an abode on a random generated map that he can defend by himself or with follower npcs if his build generates them. For instance one build can have a vampiric sword that drains life and upon hitkill converts not only players but their minions as well.

Name: Anonymous 2021-02-26 21:38

Name: Anonymous 2021-02-27 19:37

>>592
Damn, where's the fire buddy?

Name: Anonymous 2021-03-01 17:48

There were a tricks to display 256 colors on NES and other 16-color max computers
http://www.aaronbell.com/secret-colours-of-the-commodore-64/

Name: Anonymous 2021-03-02 5:28

what's the state of gameboy/super gameboy homebrewing?

Name: Anonymous 2021-03-02 9:06

>>591
I'm thinking of a seven-part battle royale
stopped reading there

Name: Anonymous 2021-03-02 18:10

>>596
I love Fate series.

Name: Anonymous 2021-03-04 17:41

Name: Anonymous 2021-03-04 20:33

Nikita was shot down by the Dutch police when he left his room at 21:17 to scream at his Black neighbour.

Name: Anonymous 2021-03-04 23:09

>>599
he would need to be lit on fire for it to be poetic

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