Name: Anonymous 2018-08-08 9:11
ITT we discuss how to collaboratively design our games.
Well, it looks like its one of these indie games just with lots more dialog options. Its as immersive as average visual novel.No fun allowed! Have fun with your ``immersive'' footstep sound effects while ignoring real ways to make a gun fun and engrossing.
Actually lots of middle-aged women and children play MMO's nowAnd?
Maybe you're thinking of early 2000's MMOs?No. On the whole, the MMO genre is dying. People play mobas and shit now.
they're more casual now.They never should have been so grindy in the first place. That was a huge flaw in their design. The devs would spend like 5 hours making content that takes the player 20 hours to complete. Lazy and shitty game design based on the flawed business model of trying to keep the player playing for as long as possible, despite them working on a limited time frame and budget. So, by nature, MMOs had to be super slow-paced.
far more immersive than most single-player 2D crapImmersive? Maybe. Enjoyable? Hell no. Single player games don't have ongoing upkeep costs, so they don't need to artificially increase the time it takes to complete content. You can make a really fun single player RPG that only has 10 hours of content, and overall it will leave the player feeling happier than an MMO that requires thousands of hours and leaves the player feeling jaded and unhappy because it cucks the players by making everything take forever.
Witcher/SkyrimBetter graphics, but worse story and gameplay.
You can steal anything.http://runescape.wikia.com/wiki/Thieving
You can have houses.Many MMOs have housing. Second Life is essentially the Housing Online MMO, that is built around land ownership/rent/building your own little world(you can build a mini-MMO inside Second Life).
You can make enemies drunk by giving them alcohol.Single-player RPGs probably have this, but its scripted.
You can detonate nukes.Fallout? How this meshes with medieval fantasy?
You can fuck hookers.Erotic Roleplay in Roleplay servers and specific sims in Second Life are far more immersive and occur with real people.
You can mutate and gain extra body parts.Transformation spells. You can transform in verious animals in MMOs.
You can worship a god.Typical RPG stuff.
You can kill god.End-bosses that have religious nature can be called gods.
You can modify weapons and armor.Typical MMO stuff.
You can get married.This is more common in asian MMOs.
You can genetically alter things.Depends on things, this is possible to cast spells to improve weapons/armor/consumables.
You can give NPCs poisoned or rotten food.Only in scripted single-player RPGs.
You can download and install add-ons to the game.WoW alone has hundreds of addons.
You can use your own graphics.Graphics mods for MMOs and RPGs are plenty(esp. Nude Mods)
You can cast tons of different kinds of spells.Typicall MMO stuff.
You can steal your opponent's weapon.Thats called open looting, and PVP open looting exist in some hardcore MMOs and RPGs.
You can see when other players die, even though it's not multiplayer.Typical mmo stuff
You can visit other players' houses, even though you can't play with them.You can visit your MMO friends house AND play with them.
You can ignore combat and do trade goods between different regions.You can live as trader in MMOs if you exploit auction/trade system.
You can have kids.The closest thing is that you have pets in MMOs, some of which are human-like.
You can have heirlooms for your descendants.You can have mercenaries and pets equipped in MMOs.
You can play as your kid (kind of like NewGame+).There are ascendance mechanics in some MMOs, where you restart at level 1 with some perks from previous gameplay.
RunescapeRunescape thieving is just clicking on something over and over again. You can't even steal anything good. It's also very grindy. OSRS is grindy as hell, and RS3 is a dead game that is also super pay2win.
Killing NPCs in a MMO is bad designElona is not an MMO, it's single player. I was talking about single player games. I said MMOs are bad. You are getting confused.
you can play as a (female) performer dancing in a MMO and have real players donate stuff/currency to you.Not the same thing. Doing a /dance emote is not the same as the single player thing I was talking about, which nets you XP and money. But games like Mabinogi or LOTRO had a cool instrument mechanic. Example: https://www.youtube.com/watch?v=iHXYiI_eBPU
Second Life is essentially the Housing Online MMOYou really don't want to mention SL as a good example of anything. It's just trolls trolling trolls and middle-aged weirdos pretending their life doesn't suck. Lots of weird shit. I'd suggest avoiding that game. Also, doesn't housing in that game cost real money? Elona is free and doesn't have any monthly fees. You can have a house for no money. And even for games that you have to buy, it's nice when it doesn't have microtransactions/DLC/in-app purchases. SL stuff costs extra money, even if SL itself is supposedly free.
Single-player RPGs probably have this, but its scripted.It's not scripted. Elona has this feature. You can give alcoholic items to NPCs. Being drunk or sick is like a status debuff of sorts. You seem to be confused. I was talking about single-player stuff and you are acting like I said MMOs. I am saying single player is better in many ways in the sense that you can focus on having more interesting game mechanics. If you had a lot of interesting game mechanics in an online game, people would abuse them for griefing/trolling. The moderation issue of online play limits what kinds of gameplay they can have.
Erotic Roleplay in Roleplay serversYou are misinterpreting this. It's comedic/silly in Elona, not something serious. Actual ERPing is pathetic. Only obese neckbeards do it.
This is more common in asian MMOs.Asian MMOs are usually free to play but pay to win.
Only in scripted single-player RPGs.It's not scripted. You keep saying that even though it's wrong. Why do you think gameplay has to be so linear? You give an NPC food, and they eat it, as they would normally when there is a quest to give them food, or just if your charisma and relationship is high enough that they will accept things from you. In Elona, you can literally give food to an NPC and they might eat it. If you give them rotten or poisoned food, they can die. Of course, if they die because of you, you will lose karma and guards might come after you.
WoW alone has hundreds of addons.There are interface and bot add-ons, not gameplay add-ons/mods.
Other RPGs are mostly just combat and dialogue and stupid crafting systems.Action-RPG system, you can blame Diablo for that. Its a tradeoff vs more immersive/social systems as players instead use clans/party system to create their own social interactions instead of scripted options.
by keeping a game single player and 2D, you are spending less time on graphics and engine workNope, by taking a FPS engine(Unreal 4) and adding some RPG elements + minimal maps you can have a decent Action-RPG in a month. Without non-combat content is actually far easier to design a RPG around the FPS concept.
Nope, by taking a FPS engine(Unreal 4) and adding some RPG elementsWhy not Unity? Nothing you're saying makes sense.
decent Action-RPG in a monthAn oversatured genre. It would be a mediocre and generic game that nobody would play because if they want an action RPG they have tons of better choices already out there. Especially because you're essentially recommending making a low effort cookie cutter game.
I don't find a single quality of this game immersiveWell clearly tons of other people do. There is a wiki with thousands of articles, an active online community, and the videos for it have hundreds of thousands of views. Your personal opinion isn't fact.
Have fun with your generic FPS RPG that nobody will ever downloadOverwatch
Don't fool yourself, you're not gonna make the next League of Legends. Delusions of grandeur. Those kinds of projects are impossible for solo developersYeah, just like Minecraft required a 100M$ and a large game studio to develop.
Those kinds of projects are impossible for solo developersDota was originally a warcraft3 map...
2D single player is much more doable for indie devs who are working alone. You really can't argue with that point, but you will anyway for some reason.Tons of free 3D engines. Tons of Free 3d assets.
Tons of free 3D engines. Tons of Free 3d assets.Yeah, and cookie cutter games look and play like shit!
You're not gonna be a billionaire developer by making copycat shit.Of course not. I'm going to waste a decade of my time designing autistic 2D worlds with best gameplay in the world for a dedicated group of 30+ fans.
You're not gonna be a billionaire developer by making copycat shit.Lawsuits