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Turok N64 Source Code

Name: Anonymous 2019-02-05 10:15

Finally you can see actual source code for one of the classic Nintendo 64 games:
https://www.youtube.com/watch?v=ONEy_ybKWsg
https://archive.org/details/turok-source.7z

Now somebody needs to leak Mario 64 code, together with all the rude swearing comments in Japanese.

Name: Anonymous 2019-02-05 10:45

the source code is in the folder PR/tengine hidden among N64 demos

Name: Anonymous 2019-02-05 10:54

romstruc.c: // A lot of these letters are from a diagram that I erased off
// my whiteboard ages ago. Oops. Give me a ring and we'll figure it out.ago. Oops. Give me a ring and we'll figure it out.
audiomgr.c: // if you don't have one, you're fucked
audio.c: // something has been allocated, stop it and use dummy channel to gather info on dummy channel
map.c: // rotate the fucker so movements on x and z will be not dependant on the direction you're facing
audio.c: // This is a crap sound system!!
onscrn.c: // dampen the acceleration to stop it looking crap
pause.c: "Stone scrape on stone",
tengine.c:// removed because it looks crap & also screws up the game over
trex.c: // Make TRex avoid center hole in arena
trex.c:* Description: Checks to see if turok has entered a hole in the arena
trex.c:* Also activates crushes if turok is in a hole for too long
trex.c:* Outputs: TRUE if turok is in a hole, else FALSE
trex.c: // If turok is on a brige then he can't be in a hole (which are under bridges!)
trex.c: // In hole?
romstruc.c: // hack to rotate minigun and auto-shotgun's barrels
turret.c: // Turrets can olnmy attack player!

Name: Anonymous 2019-02-05 11:00

ai.c: // it's okay to act stupid if nobody's looking

Name: Anonymous 2019-02-05 12:50

why poast youtube video for SOURCE CODE?

Name: Anonymous 2019-02-05 15:36

>>5
It shows what hardware was used it development. Source code would be unreadable without the context of SGI workstation

Name: Anonymous 2019-02-05 19:10

>>6
Make you're are game

Name: Anonymous 2019-02-06 8:22

https://thenextweb.com/dd/2018/08/13/take-a-look-inside-the-furbys-source-code/

<i>The Furby’s source code is written in 6502 assembly. That said, it’s worth pointing out that the original Furby itself didn’t run a MOS Technology 6502 chip — the likes of which also powered the Apple II and the Nintendo Entertainment System.

Instead, it’s believed to have used the Sunplus SPC81A chipset, from Taiwanese semiconductor firm Sunplus Technology.

The SPC81A is an 6502-like SoC, but there are some pretty distinct differences. It supports far fewer instructions compared to mainline 6502 chips. It’s also built for low-voltage applications, and is simplified in order to make it cheaper, which is crucial given it went into toys.

It’s worth emphasizing that this code belongs to the original Furby, which Hasbro initially released in 1998.

I’ve never developed using 6502 assembly before, but the code itself is thoroughly documented through comments, making it fairly easy for the unacquainted developer to parse.

There’s not actually that much code to sift through. The document totals 297 pages, a large chunk of which are occupied by documentation and comments. That’s impressive when you consider how the Furby was actually kinda cutting-edge for its day.

For example, one stand-out feature is how the toy would start by speaking a fictional language called “Furbish,” and over time would gravitate to using English words. This mimicked the language learning process, and gave kids a reason to continue playing with the toy, long after the holiday season had finished.</i>

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