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Compiled a Playable Preview Version of My Game

Name: Anonymous 2019-02-06 15:39

Name: Anonymous 2019-09-13 19:57

>>120
Still working on it. The current list of changes for incoming version:
Version 0.9c changes:
- Optimized graphics code and fixed FPS limiter issues. The game should be running smoother now.
- Animated main menu.
- Auto-generated world map.
- Dynamic lights for projectiles and explosions.
- Gas dynamics. Units will suffocate if left without access to oxygen.
- Further work on weather, including the addition of clouds.
- Lava. A liquid, which evaporates water and sets nearby objects on fire.
- Snow, ice, sand, swamp terrains.
- Improved grass to dirt transition graphics.
- Fixed map borders to match any role.
- Improved combat mechanics and gave units more movement point to make gameplay a bit faster.
- Improved bottom panel.
- New Zombie creature.
- Fragile objects breaking-apart on fall.
- Fixed FOW poping through walls.
- Fixed FOW not hiding explosions and other visuals.
- Improved fir trees sprites.
- Improved dirt tileset.
- Forest leaves.


A lot more is in process, and much more needs to be done. The TODO only gets bigger :( I had to prioritize stuff which gets game into playable state quicker

Name: Anonymous 2019-09-13 22:53

>>117
If this is right, then my opinion is that he should be turned into soylent green. He's probably a violent psychopath; these start with animals and move onto people when they get older. Society doesn't have to put up with this shit; they won't feel emotional pain anyways, even if they are crushed alive, so since they're like machines, and faulty, dangerous ones at that, it is ok for a healthy society to turn them into scrap material.

Name: Anonymous 2019-09-13 22:59

>>122
Actually, you're wrong. I started with humans, if you can call Russian scum who assaults you a human being.

Name: Anonymous 2019-09-13 23:08

>>123
how high is your killcount breh?

Name: Anonymous 2019-09-13 23:19

>>124
1 Russian subhuman.

Name: Anonymous 2019-11-27 15:08

bump

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