>>23I think a much better idea would be prioritizing one project, otherwise you will complete neither, or they will come as subpar garbage. For example, main handicap in Spell of Mastery development was that I had to do several projects in one, both maintaining Symta and the game in it, and then also producing graphics. While opengamearts has a lot of assets, they aren't immediately usable, usually of low quality and have to be heavily edited, so one as well may just drawn something from scratch.