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Compiled a Playable Preview Version of My Game

Name: Anonymous 2019-02-06 15:39

Name: Anonymous 2019-02-09 14:22

>>25
btw why do you need to maintain Symta? I thought you finished it already and are just using it.
Well, Symta is far from being finished. It is still a prototype. There is currently no runtime support for allocating objects on malloc's heap, so I had to implement the heap in Symta itself, which isn't very robust. There are also no multi-threading, so AI turn movement would lock animation. That is usually not a problem, because AI handles only one unit per cycle, instead of coordinating all his units at once. The only coordinating AI does if when one unit sees enemy, it warns all nearby allies of the target, so player wont be able to take group of enemies one-by-one.

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