After the release of the demo of my game The Spell of Mastery, Russians started spreading rumors about me that I was crazy, schizophrenic, that my game allegedly contained viruses and stolen graphics.
This is, by the way, not his art, but sprites ripped out of all sorts of games in the last 10 years. He really sat like an autist, and for several years he deciphered the file formats in all kinds of retro games. He even somewhere the source code of his was sprite ripping utility. With stolen assets it is impossible to sell, of course. It is strange that Gabe was not banned him from Steam yet. -- Typical defamatory Russian comment
However, Russians failed to indicate where and what I've stolen. In fact, a part of the graphics was created by myself, another part was ordered to artists, or got from royalty free sites (such as itch.io and pixabay), and then edited for the needs of the game. Each file in my game contains the source of origin and the list of authors who participated in its creation.
I replied to such libel that I prohibit Russians from launching my game - and they will have no problems with viruses. However, I indeed enjoyed reverse engineering and modification of commercial video games, digging in an assembly code, and wrote a collection of graphics converters combined into one package - SAU (Sprite and Archive Utility). However, in my game, The Spell of Mastery, I did not take a pixel from these games. I was just inspired by general ideas from such classic games as Lords of Chaos, Spellcraft and XCOM.