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MIT 6.001 lectures remastered

Name: Anonymous 2019-09-09 11:39

Name: Anonymous 2019-09-09 11:46

I thought they used AI to enhance it for HD.

Name: Anonymous 2019-09-10 4:15

fuck niggers

Name: Anonymous 2019-09-10 18:51

this isn't in HD

Name: Anonymous 2019-09-11 8:49

Do we really have an ``HD'' remaster? I had'd love to watch this again.

Name: Anonymous 2019-09-11 19:32

>>5
MIT AI Lab can't make ANN to remaster the shit.

Name: Anonymous 2019-09-13 16:21

>>6
Back in 1992 MIT students made Ultima Underworld - the first fully 3d FPS game with textured surfaces:
https://www.youtube.com/watch?v=nlcha6A8Ugs

it was before Doom and Wolfenstein 3d, and the game also had RPG dimension, which made it the original Skyrim.

Name: Anonymous 2019-09-13 16:23

>>7
The game also had fully 3d models instead of 2d sprites for some objects.

Name: Anonymous 2019-09-16 2:39

>>7
Catacomb 3-D had texture mapping a year before Ultima Underworld.

Name: Anonymous 2019-09-16 9:36

>>9
Catacomb 3d doesn't have actual texture mapping, just a tricky projection. Only in Wolfenstein 3d Carmack implemented the shit. Ultima Underworld also has free camera, which Carmack implemented only in Quake.

The game allows complex environment interaction, like drag and drop from inventory into game world
https://www.youtube.com/watch?v=9Cxqe4lY11s

Name: Anonymous 2019-09-16 16:50

I do wonder sometimes if Carmack's genius is a bit overstated. I can't help but feel like there were also DOS games predating Commander Keen that had decent scrolling, but I haven't actually disassembled any of them to see if comparable techniques were used. It's true that companies like Capcom and Konami seemed to choose incompetent programmers for their PC ports in the 80s, and/or maybe the ports suffered from targeting a lowest common denominator for PCs, and that probably colors people's opinions when they see something like DOS Contra or DOS Ghosts 'N Goblins and think "wow this is shit, I'll stick with my NES" but there were DOS games in the (late) 80s that were not total shit, especially when they were made by people who actually understood the system a bit better than just "who cares but make a cheapass port for this and maybe we'll turn a little bit of profit at least". It's just that the latter kind seems to have been a lot more common...

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