it was before Doom and Wolfenstein 3d, and the game also had RPG dimension, which made it the original Skyrim.
Name:
Anonymous2019-09-13 16:23
>>7 The game also had fully 3d models instead of 2d sprites for some objects.
Name:
Anonymous2019-09-16 2:39
>>7 Catacomb 3-D had texture mapping a year before Ultima Underworld.
Name:
Anonymous2019-09-16 9:36
>>9 Catacomb 3d doesn't have actual texture mapping, just a tricky projection. Only in Wolfenstein 3d Carmack implemented the shit. Ultima Underworld also has free camera, which Carmack implemented only in Quake.
I do wonder sometimes if Carmack's genius is a bit overstated. I can't help but feel like there were also DOS games predating Commander Keen that had decent scrolling, but I haven't actually disassembled any of them to see if comparable techniques were used. It's true that companies like Capcom and Konami seemed to choose incompetent programmers for their PC ports in the 80s, and/or maybe the ports suffered from targeting a lowest common denominator for PCs, and that probably colors people's opinions when they see something like DOS Contra or DOS Ghosts 'N Goblins and think "wow this is shit, I'll stick with my NES" but there were DOS games in the (late) 80s that were not total shit, especially when they were made by people who actually understood the system a bit better than just "who cares but make a cheapass port for this and maybe we'll turn a little bit of profit at least". It's just that the latter kind seems to have been a lot more common...