SDL used to be such a simple and nice library. It had hardware-accelerated surfaces, the ability to edit just a part of the surface without the need to redraw everything to the screen, etc. Meanwhile SDL2 has this whole texture bullcrap that fucking sucks.
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Anonymous2019-09-11 22:22
SDL2 also introduced RLE compressed textures and a fuckload of other irrelevant highlevel crap. Most games do RLE differently anyway, if they do it. For example, Doom-like games do RLE top down, because they draw horizontal lines.
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Anonymous2019-09-12 20:53
multi-platform sucks
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Anonymous2019-09-12 21:01
SDL2 is implemented purely by means of OpenGL.
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Anonymous2019-09-12 22:36
>>4 And despite that it still does not offer rectangles as a primitive. Also they kinda kept surfaces.