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SDL2 sucks

Name: Anonymous 2019-09-10 0:42

SDL used to be such a simple and nice library. It had hardware-accelerated surfaces, the ability to edit just a part of the surface without the need to redraw everything to the screen, etc. Meanwhile SDL2 has this whole texture bullcrap that fucking sucks.

Name: Anonymous 2019-09-11 22:22

SDL2 also introduced RLE compressed textures and a fuckload of other irrelevant highlevel crap. Most games do RLE differently anyway, if they do it. For example, Doom-like games do RLE top down, because they draw horizontal lines.

Name: Anonymous 2019-09-12 20:53

multi-platform sucks

Name: Anonymous 2019-09-12 21:01

SDL2 is implemented purely by means of OpenGL.

Name: Anonymous 2019-09-12 22:36

>>4
And despite that it still does not offer rectangles as a primitive. Also they kinda kept surfaces.

Name: Anonymous 2019-09-12 23:13

>>5
Can't you just use 2 triangles

Name: Anonymous 2019-09-12 23:31

>>6
Meant polygons. It does offer rectangles as a primitive.

Name: Anonymous 2019-09-13 2:29

Anything without tentacle primitives is garbage.

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