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Neural Networks Used to Generate Pixelart

Name: Anonymous 2020-05-06 20:00

Name: Anonymous 2020-05-09 22:07

looks awful

Name: Anonymous 2020-05-09 22:09

>>2
Just like the original art it was trained on.

Name: Anonymous 2020-05-09 23:53

>>3
what's the point of bragging about it then?

Name: Anonymous 2020-05-12 13:15

Asset stores are being flooded with neural net generated shit:
https://everestpipkin.itch.io/mushy
Build spires of once-were-chairs, wander through a faded landscape of assumed logical choices, and sail the mushy seas of half-remembered pixel art conventions.
Included in this pack: 440 64 x 64 pixel tiles, including sets trained on; plants, building materials, flooring, ground, water, rocks, objects, and blocks. Download either a complete spritesheet or the individual tiles.
tileset was generated by DCGAN-tensorflow, running on tens of thousands of creative-commons tiles, including the work of;

Wait till they fill Steam with autogenerated games. What a time to experience!

Name: Anonymous 2020-05-12 15:48

>>5
Remember when horseless carriages crashed the horse trade market? Automation marches on.
Soon most of creative aspects will be simplified into 'design by contract'(do X that has A,B,C and looks like Z but without N).
Game templates, procedural generation and guided design will create a new era of gamedev.

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