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C&C Remake Needs SSD to Run Smoothly

Name: Anonymous 2020-06-10 21:12

https://youtu.be/smUj-afiySs?t=129

Apparently devs forgot about the old HDD optimization tricks, like putting the frequently accessed files nearby and speculative loading then. So it just fires load at each new frame of animation. That is in addition to other heavy stuff like antivirus raping the HDD.

And all that together results into even an old game running slow.

Back then Chinese pirates managed to port C&C onto Sega Genesis:
https://www.youtube.com/watch?v=oipQ_D3dbpo

Together with the resource intensive stuff, like building construction animations.

Name: Anonymous 2020-06-16 18:32

>>40
Steam has 4.3 billion
Epic games has similar figure.
EA is kept afloat only by its sports games.
Ever since EA managed to bury all its other brands.

My guess is that EA's management wanted to be football players.
But parents said "no, little Andrew, you will go to a business school instead."

Name: Anonymous 2020-06-16 19:59

The mental gymnastics required to declare 1'000'000'000$ income ``keeping afloat''.

Name: Anonymous 2020-06-16 22:14

>>39
>everyone's terry
Imagine a planet

Name: Non Sum DIgnus 2020-06-16 23:33

... ut duplicos numeros habeam.

Name: Anonymous 2020-06-17 2:20

Name: Anonymous 2020-06-17 2:37

>>40 > Nobody rewrites win32
Microsoft developers: Time for another WinAPI rewrite
DOS extender developers; NOT Again.
WINE developers: AHem,
ReactOS developers: Hold my debugger.

Name: Anonymous 2020-06-17 2:57

Watching C&C remastered on youtube the same shitty game from 90's, but its cleared up balance now with "X is good vs infantry, y is good vs vehicles".
Most strategy revolves around getting more tanks than enemy and building a cruiser in a lake first.

Name: Anonymous 2020-06-17 7:54

>>45 Only Metal is relevant. Also it was the context of making games today and in response to >>38 pretending you've to rewrite every library and OS if you make an engine.
>>46 None of these rewrote Win32. They just shimmed and changed the internal implementation. Also Microsoft never touched Win32 they just made 6+ shitty managed wrappers.

Name: Anonymous 2020-06-17 11:43

Microsoft never touched Win32
changed the internal implementation
Win32 in its windows95 form for most effective purposes was definitely changed by 64-bit transition ("Does this function return 64bits or there is some catch, having to call function64?" is it a unicode/Wide Byte function or ASCII-only? what it expects*(many functions ask for a pointer to n-bit variable)? ), and the new Windows Runtime now splits everything into different runtime libs, called with zoo of visual C++ runtimes, both of which depend on internal/native/Kernel APIs(some like kernel32 are fairly stable).

Name: Anonymous 2020-06-17 12:53

You can still call the old function without the A/W suffix, don't you? I just know about programs from 99 still running. I don't think anyone likes or uses WinRT though.

Name: Anonymous 2020-06-18 2:28

>>9
I just recently installed CIV6 which was a 6GB download. Unpacked maybe twice that
excuse me, you are thinking of CIV5

CIV6 is 20+ (or maybe 30) GB

Name: Anonymous 2020-06-18 21:50

>>47
No. The game mechanics was left unchanged. It always had the "tanks are good vs infantry". Red Alert tanks are also have no weaknesses, so it all comes to whom has more tanks. Lighter tanks are slightly better, because they are faster, and therefore get less damage and can surround the enemy to produce more hits.

In real life tanks are just an expensive moving cover for the infantry and the artillery behind it. Tanks also have problems traversing forests and cities: https://www.youtube.com/watch?v=-bsDP5DznDQ

Name: Anonymous 2020-06-19 16:44

The Virgin Alert vs Chadcraft:
Mines are visible.
Most battles involve players not firing and trying to crush enemy infantry first.
Units have few counters, often more expensive.
Movement is confined to "Virgin Walk forward" and clunky as fuck(even dragoons move better).
All strategy is replaced by tank rushes.
If there is a lake, first one to build a cruiser wins the entire area.
Nukes are balanced only by their cooldown.
Game is full of bugs.
"Crates" are misdesigned random bonuses that work as lottery tickets.

Name: Anonymous 2020-06-21 18:36

>>51
I checked. It's 9.54 GB on my machine. Strip away intro cinematics etc and you'll fit snugly into 8GB Memory which every PC has nowadays.

Name: Anonymous 2020-06-23 4:27

>>54
Mine is about the same and I see 1.9 GB in the DLC folder. So if you don't care about extra scenarios...

Name: Anonymous 2020-06-23 7:39

>>55
Yeah, sure. But if they wanted to fit everything into 8GB they could've. I think there's still room to optimize assets without compromision asset quality. Also the PS5 will have 16GB so you've got even more room to play in.

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