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Opensource Engine Help

Name: Anonymous 2023-08-30 21:39

So /v/ come help implement .t3d format please:
http://sf.net/p/chaosesqueanthology/discussion/general/thread/72c4ff80c1/

The C source code is right here:
https://sourceforge.net/p/chaosesqueanthology/discussion/general/thread/72c4ff80c1/fcdf/attachment/darkplaces_workingon_aug19_2023.zip

It's a 2mb download.
The relevant code is in these additional files which have been changed (referenced in the thread):
https://sourceforge.net/p/chaosesqueanthology/discussion/general/thread/72c4ff80c1/f936/attachment/model_brush.c
https://sourceforge.net/p/chaosesqueanthology/discussion/general/thread/72c4ff80c1/f936/attachment/model_shared.c
https://sourceforge.net/p/chaosesqueanthology/discussion/general/thread/72c4ff80c1/f936/attachment/model_shared.h

Specifically at the end of model_brush.c where
>void T3d_.....
which is where we got burnt out. It loads and prints the vertex information from, say, example .t3d files such as this:

>https://sourceforge.net/p/chaosesqueanthology/discussion/general/thread/72c4ff80c1/2fb2/attachment/boxsubtracted.t3d
and this:
https://sourceforge.net/p/chaosesqueanthology/discussion/general/thread/72c4ff80c1/2fb2/attachment/boxsubtractedandboxaddedsmall.t3d


Opensource GPL project.
The benifits of adding this format is: to complete the trifecta.
We can allready import maps from
1) Radiant (BSP)
2) Blender (Obj_from_mc)
and also Minetest and BZflag.
If t3d was added UnrealEd would also then be possible.

Any map loadable gets the benefit of over 200 weapons, city generation, procedural routines, 50 spells, 30+ vehicles (up to 60 if you include the newer cars), and the ability to load in any other model that the engine supports.
Also you can address and network up to 4 million entities in this engine (we added that 2 years ago).
That's way more than others: and future proofs the work added to this engine.

>DO it yourself!
We allready did 2 map formats: we're burnt out.
We started on this one but are tired.
It's an opensource

Name: Anonymous 2023-08-30 22:12

Who the fuck is /v/?

Name: Anonymous 2023-08-31 6:37

Name: Anonymous 2023-08-31 19:37

>>3
Are you retarded? Do you actually think people are stupid enuff to click links on this board?

Name: Anonymous 2023-09-03 5:46

Name: Anonymous 2023-09-03 9:51

Name: Anonymous 2023-09-03 17:11

>>5
Are you retarded? Do you actually think people are stupid enuff to click links on this board?
>>6
Are you retarded? Do you actually think people are stupid enuff to click links on this board?

Name: Anonymous 2023-09-04 8:29

>>7
Copy and paste it then.

Name: Anonymous 2023-09-04 9:19

>>7

That is MikeeUSA (Mikhail Kvaratskhelia). Russian expat and kremlin bot.

Name: Anonymous 2023-09-08 11:54

>>9
That is MikeeUSA (Mikhail Kvaratskhelia). Russian expat and kremlin bot.
If that were true, surely .T3d format programming for that engine would be done by now.

Name: Anonymous 2023-09-08 15:53

>>10

They kicked him out of Russia for being too dumb for a vodka nigger.

Name: Anonymous 2023-09-09 8:37

>>11
>>10
>That is MikeeUSA (Mikhail Kvaratskhelia). Russian expat and kremlin bot.
Why does MikeeUSA like Russia?

Really: russians know how to program anything right? So why is he asking for programming help and contributors?

Name: Anonymous 2023-09-09 10:35

>>12

Russians buy loitering munition drones from Iran and surveillance software from China.

The reality is: when you think of "a talented Russian programmer", you think about Sergey Brin, who is, well, Jewish.

Name: Anonymous 2023-09-09 11:17

>>13
Weren't modern Jews invented in Russia?
It's like hybrid vigor right?
You take the cow like white cow goyfuck, and add thug ass rugged independent steppe torturer....
and then you get an intelligent human.

The cunningness that comes from endless hunts and brutal torture techniques from the steppe.
And .... whatever white people give.

Name: Anonymous 2023-09-09 12:30

>>14

Modern Jews were invented in Germany.
All smart Jews ran aways on time (i.e. Einstein).
Stupid and more patriotic ones were gassed.
That is how bottle-necking works.

Name: Anonymous 2023-09-09 12:32

>>15

Also, in Russia there is a saying: stupid Jews emigrate to Israel, smart Jews - to America.

Name: Anonymous 2023-09-09 13:29

>>16
Even a stupid jew could easily revamp Quake 1 to run any model or map format right?
So what does that make this MikeeUSA piece of shit? Who is begging others to join him in adding map formats; claiming that he worked on a couple allready?

Name: Anonymous 2023-09-09 13:55

>>17

Even the stupid Jews wont be wasting their unpaid time on somebody else's engine they dont own.

Name: Anonymous 2023-09-09 14:41

>>18
Did RMS ever do, by his own hands and fingers, a line of code?
Many have heard of him sitting behind someone and telling them what to code,
but did he ever do it himself?

Name: Anonymous 2023-09-09 15:49

>>19

RMS owns the entire FSF/GNU and has enough simps to donate him millions USD. Not exactly Belle Delphine's Bathwater level, but Stallman isn't Belle Delphine. Not even Leah Culver.

Name: Anonymous 2023-09-09 16:35

>>20
Due to the clawback provision in the Copyright Act: you're right.
He got a new house recently: did you see?

Name: Anonymous 2023-09-09 16:37

>>20
So, wait, they do it for free (the code)
and then they send him their money too?!

Name: Anonymous 2023-09-10 7:50

Name: Anonymous 2023-09-10 7:58

Could someone help us with adding t3d (ascii) 3d format to our 3d engine, we got the vertex info printing. model_brush.c last function. GPL project. Allready did other formats.

https://github.com/chaosesqueteam/t3d_attempt_darkplaces_workingon/

https://github.com/orgs/community/discussions/66647

Name: Anonymous 2023-09-10 8:09

Why won't people help?
We did other formats

Name: Anonymous 2023-09-10 8:30

Could you help us do t3d too? We got the vertex info printing. GPL project. Did wolfenstine:enemy territory bsp last year, some obj exports from minetest and bzflag this year.
Trying t3d but got burnt out.
Used to map for unreal stuff and ut99.
Bro.
https://github.com/chaosesqueteam/t3d_attempt_darkplaces_workingon/

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