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Commissioning Worthless Software

Name: Anonymous 2013-09-09 1:29

It was suggested to me by the penultimate non-shitposter in 4chan /prog/ that I may find better luck in this quest here.

I'm looking to hire someone to create an extraction tool for ripping sound assets from a particularly obstinate visual novel engine. I suspect such a job would be more research than implementation, but have no idea how to go about hiring someone, or how much I should expect to spend. I'm essentially asking someone to help me violate someone else's copyright, so I doubt most programmer-for-hire sites would take the posting, even if they didn't mind extracting resources from an eroges written and (likely) coded in moonspeak. Any commissioning tips, suggested budgets, or programmer exchange recommendations from progrider?

Name: Anonymous 2013-09-09 2:55

>>2 I think understand what you are saying, but have no idea how to go about doing it. I'm almost positive there is some form of compression going on; for one VN there are three archives total 4.32 gigs, and I know I've extracted more than that in game CGs alone (using someone else's extractor... who has no idea how to even attempt to extract game audio). The game engine (rUGP) has some notoriety within VN circles as being a difficult nut to crack from an extraction and reinsertion standpoint, but then again their objectives have always been script and cg manipulation, not audio.
What tools would you recommend to "scan" and "extract"? I'm having a hard enough time just trying to figure out the character encoding in my hex editor.

>>3 noted and appreciated.

Name: Anonymous 2013-09-09 3:08

not midi. full voice, quality music, and sound effects. not sure if mp3/wav/ogg/whatever. probably not lossless.

I'm looking to be able to extract from any game using rugp, but with particular interest in the muv luv franchise and it's sound effects. ive tried just sound capturing, but there are more tracks than channels, so I get overlap. hence the need for direct extraction

Name: Anonymous 2013-09-09 9:26

>>7 will try

>>8 some are composed as synth, but others have vocal tracks. the music isn't an issue though, beyond likely being the same format as other audio in the archive. I own the OSTs.

>>9 I participated in that thread. Aral trans is just a text hooking system, written in lesser moon runes. I hadn't thought about offering them the commission though. perhaps one of them might have some leads.

>>10 If I knew how I would. my programing experience is limited to writing baby-code in java, c++, and python. reversing other peoples work as it runs is several orders of magnitude beyond my current capibilities. I'm willing to learn, And this thread is atleast teaching me the vocabulary to hopefully ask someone who knows what they are doing intelligent questions. I will research your suggestion. do you have a recomendation for a good debugger? If rUGP has its own debug mode, its either dissabled or doesnt use any of the common shortcuts

thanks to everyone for the helpful posts, btw.

Name: Anonymous 2013-09-09 10:23

I've done some googling, at it appears that others have tried resource extractions from rugp before:
http://riox.thisillusion.org/
http://web.archive.org/web/20091027103249/http://geocities.com/kolya_kgne/RIODecode/kgne.html

Here is the creator's site, translated to English:
http://translate.google.co.jp/translate?sl=ja&tl=en&js=n&prev=_t&hl=ja&ie=UTF-8&layout=2&eotf=1&u=http%3A%2F%2Fwww.age-soft.co.jp%2FDownload%2FrUGP%2F

Notice the last download in the green list, "source code for riorha2.rpo"

I took a quick look at that, and it seems to be part of the code for how rUGP encodes audio, because the readme file says the project includes "mpglib", which is part of a really old mp3 encoding library. There may be something in that source to help you extract audio from the program's binaries.

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