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The Bad News

Name: Anonymous 2015-03-09 12:51

NEW GAME+, the dungeon crawler I’ve been working away on for the last six months (I realise I never officially announced the name), is no more.

I have decided to abandon the project. It’s been a very tough decision to make, quite heartbreaking really, but it IS the right thing to do. It was too big for a single person to make. This is the root of the problem. It wasn’t that I fell out of love with the idea, just that I can’t physically do it.

The good thing about being a self-funded, one-man team is that I can drop a project without hurting any co-workers, without feeling pressure to complete something that isn’t working, and without being somehow responsible to investors. It’s one of the reasons I prefer to remain a solo game creator, so that I feel less pressure to try and force something that doesn’t want to be forced, to remain agile so that I don’t need to flog an already dead horse.

I reached a point where it was getting very frustrating: the game demanded a lot of animation, very detailed level design, and a huge amount of gameplay code, all of which were taking so long that it felt excruciating.

Name: Anonymous 2015-03-09 13:29

Only teens and undergrads are obssessed with making games. Find something more useful to work on.

Name: Anonymous 2015-03-09 14:06

>>2
Rubik's cube was made by teenager.

Name: Anonymous 2015-03-09 14:07

>>3
Rubik considers university and the education it afforded him as the decisive event which shaped his life. Rubik has stated that, "Schools offered me the opportunity to acquire knowledge of subjects or rather crafts that need a lot of practice, persistence and diligence with the direction of a mentor."[2]

Name: Anonymous 2015-03-09 17:23

http://superflatgames.com/wordpress/?p=996

It actually looks kind of cool.

Name: Anonymous 2015-03-09 18:08

>>3
What a coincidence, I was made by a teenager too.

Name: Anonymous 2015-03-09 19:30

>>6
Me too! One of my earliest memories was my mother graduating high school. And there is absolutely nothing wrong with me.

Name: Anonymous 2015-03-09 21:42

>>7
One of my earliest memories is of my mother being inseminated. And there is absolutely nothing wrong with me.

Name: Anonymous 2015-03-10 2:37

Name: Anonymous 2015-03-10 10:47

>>2
Games and universes are arguably the *only* things you should use a computer for. Use it as a palace for your mind, not to augment a reality that is best left abandoned.

Name: Anonymous 2015-03-10 11:29

These repeating digits are for dubsmon.

Name: Anonymous 2015-03-10 12:06

This is why all software should be planned ahead in excruciating detail via UML diagrams.

ABSTRACT THAT SHIT, NIGGA. OOP 4 LYFE.

Name: Anonymous 2015-03-10 14:48

>>8
Chav slut level 999: pregnant before she was even born. I am impressed.

>>1
Good fucking riddance. One shitty google result less.

Name: Anonymous 2015-03-10 16:51

>>10
If you believe this, why are you on here?

Name: Anonymous 2015-03-10 18:34

>>10
A game made by a single guy has pretty much no chance to become a palace for my mind. We have Skyrim and Morrowind for that.

Name: Anonymous 2015-03-10 18:37

>>14
Because I have this silly fantasy that being in communion with a coven of programmers would be uplifting and transcendBecause I have this silly fantasy that being in communion with a coven of programmers would be uplifting and transcendent. Instead, well, you know the results.ent. Instead, well, you know the results.

Name: Anonymous 2015-03-11 1:39

I reached a point where it was getting very frustrating: the game demanded a lot of animation, very detailed level design, and a huge amount of gameplay code, all of which were taking so long that it felt excruciating.
Just procedurally generate all of that.

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