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>Bloat is inherent in video games

Name: Anonymous 2016-10-07 12:47

Name: Anonymous 2016-10-10 0:46

>>7
I think you're grossly overestimating the ability of a graphic designer/modeller to comprehend any of these pages without further training. Not only that, this is only one part of the significant technical knowledge that a designer would need to define the procedural content for a game. There is more to defining procedural content than the knowledge of how to test for the bounds of a particular point.

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