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Making your game general

Name: Anonymous 2018-08-08 9:11

ITT we discuss how to collaboratively design our games.

Name: Anonymous 2018-08-18 9:56

>>159
you haven't made a single game and you're just larping

Name: Anonymous 2018-08-18 10:54

Some will say "pyramids are not realistic visualization of games". Its a pyramid of effort/time required, not size of content. You can have gigabytes of high-level content runing on top of much smaller components that require more effort/time to create and maintain.

Name: Anonymous 2018-08-18 12:54

You can roll your own MMO with blackjack and hookers.
https://github.com/openunderlight

Name: Anonymous 2018-08-18 19:33

I bet this dev larper thinks opening up RPG Maker for 10 minutes is ``creating a game''

no it fucking isn't

Name: Anonymous 2018-08-18 20:24

>>164
um, it aktshually is
quality of game has nothing to do with whether you're creating one or not

Name: Anonymous 2018-08-18 20:47

>>165
making one good game by yourself, including the game engine, is better than making a thousand RPG Maker games

Name: Anonymous 2018-08-19 6:49

>>153
you seem hellbent on discouraging people from programming, guy
There are few factors to discourage you from making games
1.Competition: both indie, retrogaming and commercial games.
The market is crowded and fiercely competitive.
2.Effort required: you're signing up for a decade of unpaid work.
3.Player interest: players will dictate how your game works or won't play it at all, your game is going to be recast and redesigned towards player crowd preferences. Designing for a niche audience capable of playing something doesn't work.
4.Piracy: you game will be pirated or stolen and sold on mobile app stores.
5.Promotion: you game without promotion will be neglected and passed by shitty games with better advertising.
6.Conceptual theft: if your game is truly good, competitors will copy key ideas and incorporate them in the their future games or update their game engines.
7.Players: They will send death threats, stalk you and message you 24/7. You will get unwanted social interactions and invites.
8.Maintenance: Maintenance stress will shorten your life, hackers and cheaters will force you to redesign the game all the time.
9.Commercialization: if you go the commercial route, you'll also double as businessman and tech support. see point #9
10.Depression: often comes from recognizing wasted effort and dissatisfaction with the game and its player base.

Name: Anonymous 2018-08-19 9:05

>>167
..continued
11.Casual mobile games dictating all genres. Mobile MMOs, Mobas, etc mean you will have to design mobile-friendly features and vastly simplified ui to appease modern gamers.
12.Game streamers have made gaming a spectator sport: that means the actual interest in playing games is much lower.
13.Game reviewers, tutorial makers and various game bloggers have colonized the industry and will influence your success or failure.
14.Hosting downloads and servers costs money.
15.SJWs will inevitably find flaws in your game and will harass/dox you.
16.Players in early stages have more collective power than you think and can boycott your game or any proposed changes with ease.
17.If you go open source it will get forks with features players want or simplified gameplay. They will get more popular due better accessibility for new players.
18. Multiplayer games easily attract griefers and hackers, eager to ruin everyones experience for cheap lulz:crashes, exploits, item theft, data corruption.
19.Cloning: game will be literally copied and modified but relabeled as something else, then sold or distributed in game bundles.
20.Game modding and addons: you'll have to support compatibility with whatever ancient crap people designed for v1.0 or they refuse to upgrade.

Name: Anonymous 2018-08-19 9:19

>>169
Video games also cause:
21.Obesity: the stereotype of fatass gamer mindlessly chewing shit as he plays is not a myth.
22.Global warming: All these watts add up. Especially with high-end videocards and cpus.
23.NEETs: why bother with jobs when you can game on welfare?
24.Social outcasts:Gaming clans/communities subsume social networking(both IRL and facebook), and see above.
25.Cultural shifts from traditional arts: video games occupy larger and larger chunks of culture.
26.Broken marriages/relationships: people choose videogames instead of relationships or sublimate their frustrations in them.
27.Commercialization: game industry is becoming a corporate profit machine due its spread and popularity.
28.Psychological fragility: people trained to reflexively respond to video games are constantly "triggered" by real-world changes.
29.Psychological addiction: game become means to reduce/control stress.
30.Health effects: staying in one position for hours isn't healthy, look it up.

Name: Anonymous 2018-08-19 9:43

>>169
Go outside for once in your damn life, please.

Name: Anonymous 2018-08-19 9:53

>>170
said Tyrone, wiping sweat from his iPhone.

Name: Anonymous 2018-08-19 17:36

>>112
minecraft was made by one person

Name: Anonymous 2018-08-19 17:36

>>172
notch didn't spend all his time spamming dumb shit on a text board

Name: Anonymous 2018-08-19 18:06

>>173
Actually...
``Minecraft was first released to the public on 17 May 2009, as a developmental release on TIGSource forums,[64] later becoming known as the Classic version. ``

Name: Anonymous 2018-08-19 18:14

Name: Anonymous 2018-08-19 19:14

Videogames hold enormous cultural power as learning form that engages deeper/primitive parts of the brain, the instinctual/reflexive thinking. SJWs don't want to control videogames "just because", its very subtle tool to engage the masses.
We don't understand the true nature of vidya:
Its the "Circuses" of "Bread and Circuses" - not one-time media piece like films, they're interactive little worlds.
Virtual reality reshaping culture is already happening.

Name: Anonymous 2018-08-20 13:02

>>12
There alternatives to character levels:
1,Skill-use leveling, all skills are available as level 1 and rise in levels by continued use(N*1.1^L per level) uses. Its intuitive but very tiresome to gain levels vs character leveling.
Its even worse as you're forced to use specific skills(which you want to upgrade) to get exp, instead of more convenient/practical skills. Rated 2/10 for grinding skillpoints


2.Upgrades from consumables: character stats are boosted by consuming some stuff that permanently alters stuff.
This is bullshit designed for asian cash shop MMOs and extremely unbalanced. You just max stats in few moments of buying an assload of elixirs/potions that permanently add stats. Rated 1/10 for pay2win.

3.Skill upgrades from items:like reading a book in Diablo1 boost a skill by one level.
The idea of farming items to upgrade skills is also unbalanced unless the skill cap is really low(farm 100 scrolls of skill upgrade, +100 skill). Also pay2win potential if the item is rare. Rated 1/10

4.Skill-use gated experience: basically you're leveling up a skill instead of character(expirience goes to skill exp). Doesn't work well with non-attack skills or utility skills.
Same as #1 this is bullshit artificially increasing grinding. Its the same as leveling but each skill multiplies the time. Rated 2/10

5.Time-gated item-level expirience: like in EVE online, your equipment gains levels by just existing/being alive/being equipped. Most boring and least interactive option.
Actually having items slowly increasing their power by use is opening potential to upgrading and trading such items, rated 5/10. It still grinding time less painful.

6.Consumable-Experience: expirience(gain) exists but levels don't, just all skills consume gained expirience points, like mana for spells. Hard to balance for lower levels(it needs a boost for beginners)
Looks poor, how you gain enough experience? If all skills consume expirience, each use must gain more than invested. Rated 3/10.


7.Skill-use component upgrades: like #1, but instead of adding levels to a skill, you upgrade a level of component of a skill, like adding +1 range/+5 damage/+1 speed to fireball(i.e. upgrading stat components of skills by skill-level-points). Far more build diversity overall than any other option.
This doesn't fix the level grinding disguised in skill grinding. Same as #1, rated 2/10.

8.Consumable skill component upgrades:same as #7 but you need to find magic reagents to upgrade your skill components.
Thats same as #3. Rated 1/10

9.Charging skills: skills upgrade their stats by charging(continous usage) and lose with idle time. It can be combined with other systems.
Basically character levels can be replaced, if skills/stats are upgraded somehow by player.
Looks rather silly, since you need to pre-charge each skill every day.
Rated 3/10 for concept.

Conclusion: Its either grinding or item farming. Item farming looks less boring but its going to be really unbalanced(with low drop rates and pay2win cash shop potential).
Just removing skill/character levels and giving access to all skills for a selected class will work much better.

Name: Anonymous 2018-08-20 20:26

>>176
lmao nerd that has already happened since forever, media is a fucking jail designed to spread ideology, namely cheap, shitty jingoism and capitalism as the natural state of affairs. at least sjws are open about it.

Name: Anonymous 2018-08-21 2:51

>>178
SJWs want all media to conform to their moral codex, essentially shaping it so dissent can't exist(1984). "cheap, shitty jingoism and capitalism" are broad enough to allow genre freedom and flexibility - namely it allows genre-breaking games and advances in "natural state of affairs". The sphere of "allowed thought" in SJWism is far smaller and not tolerant of genre-breaking content.

Name: Anonymous 2018-08-21 2:55

SJWs are mental midgets.

Name: Anonymous 2018-08-21 11:58

>>179
Go outside literally once in your life.

Name: Anonymous 2018-08-21 13:21

>>181
Tyrone stared at the screen, getting angry and flustrated

Name: Anonymous 2018-08-21 13:29

Name: Anonymous 2018-08-21 14:46

>>179
are broad enough to allow genre freedom and flexibility
like, uh, call of duty and halo and fifa and madden, wow holy shit. go play those games you normie turd.

Name: Anonymous 2018-08-21 15:00

>>183
More money doesn't mean it's not dying. They're just milking whales for all they're worth.

Here's an example: I used to play Runescape, which is a shitty MMO. In recent years, they went full pay2win. They're making more money, but the game is dying. Very few people play anymore, and the only people left are people who put thousands of dollars into it for the stupid microtransactions and pseudo-gambling and XP boosts and what have you. Revenue is no the only metric of the health of a business. They have no future. Once the last whales have had it with the shitty game, they're done.

Name: Anonymous 2018-08-21 15:07

>>184
Playing popular games doesn't make one a "normie", only autistic SJW would think eating pizza make one Italian(SJWs have this delusional mindset that culture is consumable identity). For freedom and flexibility angle, these games far surpass anything done by SJWs. The only genre that SJWs excel at is privilege Olympics and obesity competitions.

Name: Anonymous 2018-08-21 15:36

>>185
So..where is the video game crash? The videogame industry is expanding everywhere(mobile, VR, consoles,PC, streaming). Indie gaming is experiencing a Renaissance. Emulation is advancing every motnth. Speedrunning is booming. Steam is now a huge growing platform. E-sports is as strong as ever. Gamedev is getting popular with free engines and open source art.

Name: Anonymous 2018-08-21 16:19

>>187
I'd argue that nowadays it's less a gaming industry and more of a gamified gambling and social media industry. Lootboxes, random chance to get a good thing, but you most often get shit you don't like. And it's being tied to social media, with built-in share options (i.e. #PS4share), Twitch, etc. People have pipe dreams about escaping wage slavery by becoming a Youtube LPer or Twitch streamer or eSports player, and that fuels a lot of it. It's all fantasy. It's the modern day equivalent to gambling.

Gaming was about games and strategy and shit. Now? It's about paying for a random chance to get a good item that will make your character stronger, which you need, because you want more views and likes and shares, and you need to get good to escape minimum wage for your dream of becoming a big social media gamer.

It's hardly about games at all now. Edited on 21/08/2018 16:21.

Name: Anonymous 2018-08-21 16:20

Not to mention Steam tries to be a social platform in addition to a company that sells you games you won't even play because you have such a big backlog anyway. By making this business model seem social, they are trying to lock people in, because all their friends do it too.

Modern gaming is gambling and social manipulation. I'm out.

Name: Anonymous 2018-08-22 8:12

tfw playing on private servers and not donating

Name: Anonymous 2018-08-22 13:21

Modern gaming is gambling and social manipulation.
So is poker, that's what makes it fun.

Name: Anonymous 2018-08-22 13:40

>>191
poker is not fun
you're just pissing your money away

Name: Anonymous 2018-08-22 15:45

>>192
Money is worthless.

Name: Anonymous 2018-08-22 16:35

>>193
"Money can't buy happiness"(also "People get rich through hard work" and "If you have nothing to hide, you have nothing to fear" quality boomerisms)

Name: Anonymous 2018-08-22 16:37

>>194
"People get rich through hard work"
said the boomer who was born into wealth and got a job via nepotism
"If you have nothing to hide, you have nothing to fear"
what boomers who don't use the internet say

Name: Anonymous 2018-08-23 10:36

>>188,189
Well, its not everything. There still emulators/rom sites, private servers and indie web games.
Most of old games have been cracked/pirated and run flawlessly on toaster integrated graphics(that would considered top-tier machines of the past).

Name: Anonymous 2018-08-25 16:22

Twitter is a PVP MMO and if you lose a fight you get fired IRL

Name: Anonymous 2018-08-25 17:59

>>197
A Strange Game. The Only Winning Move is Not to Play.

Name: Anonymous 2018-08-27 4:47

Every game designed for commercial purposes is about profit, so playing it is losing something: money, attention, energy and giving it to the publisher.
Keeping that in mind, you can play anything but be aware that the game is designed to make profit at every angle. By adding free audience it increases visibility and exposure, so even if you don't pay it increases overall profits. #LateStageCapitalism

Name: Anonymous 2018-08-27 10:30

The key idea in games is complexity of interaction creates gameplay complexity.
Imagine a building with 1000hp. As a static thing it will just occupy space a mere obstacle. Now lets add complexity(in form of upgrades or enhancements) .
1.A machine gun post in the building. Now attackers have to handle much stronger target.
2.Barbed wire contour. Melle/close range attack will damage the attackers, so enemies must stay out of specific range, reducing their effectiveness.
3.Repair function. Now the target can regerate lost hitpoints.
4.Producing new units. Now the target becomes a priority since it creates a strategic threat.
5.Provides a defensive aura for allied units.
Make it much harder to fight units nearby.
6.Allows garrison. Now a tactical opportunity to increase firepower where its needed is created and units can be stored there safely.
7.Can be sold/scrapped for resources. Now a building has intrinsic value.

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