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The Chad hacker writing 3 games per month vs Virgin Programmer building a 10 year old pyramid by

Name: Anonymous 2018-08-17 23:32

"The Chad hacker writing 3 games per month" vs "Virgin Programmer building a 10 year old pyramid by himself".

Name: Anonymous 2018-08-18 4:05

P.S. Once you get comfortable with an engine and have game templates saved you could write even 10-15 games per month, by reusing old games and modifying them as needed.
Heck, you can just market them ad Game X: Modname Y and establish Game X as popular brand in the app store.

Name: Anonymous 2018-08-18 8:47

Name: Anonymous 2018-08-18 20:25

>>3
virus, don't click

Name: Anonymous 2018-08-19 5:50

>>4
Too late, already infected and downloading illegal game rips.

Name: Anonymous 2018-08-21 22:47

These would be really crappy games. For example,
https://en.wikipedia.org/wiki/Action_52
the cart includes 52 games, yet they are so badly made, that a single proper game is better that all these 52 games combined. So nope, you need good planning, and good team and a good amount of time to implement the design test and fiddle with parameters.

IIRC, N64 Mario's designer spent several months just tuning the physics, controls and animation of the character, so it would feel easy and cool.

Name: Anonymous 2018-08-22 0:59

>>6
Software development was different back then. It was costly, time-consuming, and delays were the norm. Now, with ``agile'' bullshit, deadlines are more important than quality of code. That's why you get games with bugs and patches on day one.

Name: Anonymous 2018-08-22 20:17

>>7
Nope. It is the other way around: using NES sprite hardware is orders of magnitude cheaper and easier than the latest 3d engines, together with numerous software packages required to produce assets. Today just the WinMain function would be larger and more complicated than a NES game.

Name: Anonymous 2018-08-22 20:19

>>8
Also, at the time of NES, there were no repositories and everything was done by a few programmers, working on discrete modules. Today you have 100 member teams, and it is really hard to organize them.

Name: Anonymous 2018-08-22 21:50

>>8-9
I didn't mean NES, but software development as a whole. The old-school Waterfall model, like Windows 95 and Windows 98, rather than rolling release shit like with Windows 10 now, and shipping buggy code quickly and then just issuing a patch later afterwards.

It was all about code then, now it's about deadlines. Agile and devops.

Name: Anonymous 2018-08-22 22:48

>>10
go back to hacking on your Symbolics machine, boomer

Name: Anonymous 2018-08-22 23:55

>>10
Windows 95/98 were both shit though.

Name: Anonymous 2018-08-23 3:11

>tfw people still write NES games(aka rom hacks)

Name: Anonymous 2018-08-23 12:09

>>11
I never left.

Name: Anonymous 2018-08-24 8:29

>>12
fifteen years ago you could boot up redhat, nmap localhost, and then roll through and disable every listening network service
Windows has only gotten further away from being able to do this

Name: Anonymous 2018-08-24 21:36

>>15
Welcome to Hell!

Name: Anonymous 2018-08-25 1:33

>>16
It actually took them about five years to put little arm CPU's in the CPU so your computer could be insecure again
I wonder if anyone has managed to install redhat on them yet

Name: Anonymous 2018-08-25 2:55

Red Hat Enterprise Linux for ARM arrives after seven years of development
- https://www.zdnet.com/article/red-hat-enterprise-linux-for-arm-arrives-after-seven-years-of-development/

Name: Anonymous 2018-08-25 12:19

>>18
The Virgin seven-year-sprint vs Chad 30 second cross-compile

Name: Anonymous 2018-08-27 12:01

>>19
when the cpu comes with a micro-sd slot for sideloading the arm hypervisor OS

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