Thinking about filling the map with a random number per tile and then using markov for generating the structures. Any thought? What does nikita think?
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Anonymous2019-06-12 13:20
This probably won't make an interesting map. There is a lot of research on the topic and many interesting things to read.
But maybe a simple algorithm is good for the beginning so you don't spend too much time too early on. You can refine it later.
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Anonymous2019-06-12 13:28
how would you apply Markov to 2D space?
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Anonymous2019-06-12 14:15
Just have a set of 50 or so pregenerated dungeons. It's basically the same for a single user.
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Anonymous2019-06-12 14:25
>>4 I think dead cells does something like this. I've only played it a bit but I thought there were chunks of the level which I've seen before. Maybe they had dungeons and then cut and reassembled them.