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C&C Remake Needs SSD to Run Smoothly

Name: Anonymous 2020-06-10 21:12

https://youtu.be/smUj-afiySs?t=129

Apparently devs forgot about the old HDD optimization tricks, like putting the frequently accessed files nearby and speculative loading then. So it just fires load at each new frame of animation. That is in addition to other heavy stuff like antivirus raping the HDD.

And all that together results into even an old game running slow.

Back then Chinese pirates managed to port C&C onto Sega Genesis:
https://www.youtube.com/watch?v=oipQ_D3dbpo

Together with the resource intensive stuff, like building construction animations.

Name: Anonymous 2020-06-11 2:49

Who owns a HDD in 2020? And who use an antivirus?

Chinese also make fully functional fake Sega Genesis with a cheap plastic case and 4 IC 555.

Name: Anonymous 2020-06-11 9:12

>>2
Antivirus is builtin into Windows 10, which also has a builtin firewall.

Name: Anonymous 2020-06-11 9:52

Pathetic.

But I guess the brightest minds don't work on a remake.

Seems like something only dogmatic ``best practice" busywork people enjoy.

Name: Anonymous 2020-06-11 10:01

>>4
Actually EA hired the original Westwood programmers.
Yet they forgot how to write code that runs smoothly even on Sega with a lot of units on the move:
https://www.youtube.com/watch?v=eifXe-Kpq84

Name: Anonymous 2020-06-11 11:06

Shame if they got washed up. But then again a remake doesn't get your heart pumping. It's something you shit onto the market to make money.

Even then it probably wasn't the exact same team but a subset. Add time constraints and you get shit like this.

The studio did make Star Wars: Empire at War which I really liked. That was 14 years ago though. Their last big game seemed to be Grey Goo which a friend played a little but didn't like enough to bugger me to buy it. Grey Goo seems like a good name as the the only thing I can recall about it was that is was some sort of RTS.

Name: Anonymous 2020-06-11 11:09

Why don't they just load everything into memory? 8GB seems like a ton. Surely a level fits into that. Most people even have 16GB+ nowadays.

Name: Anonymous 2020-06-11 11:11

>>7
these are 4k textures

Name: Anonymous 2020-06-11 11:29

I just recently installed CIV6 which was a 6GB download. Unpacked maybe twice that. I'll have to check when I get home. Doesn't seem impossible to make the 8GB.

Seems like a good idea to optimize the data to simplify and speed up the software part. Seems like a huge possible win for me.

I remember the CSGO team made new player models which look amazing but used way less polygons. Also I remember an amateur remaking a better Mario 64 model with, again, less polygons.

Seems like one could apply this to data in general. Also improvments in data creation tools benefit all creators and have to be implemented just once.

Name: Anonymous 2020-06-11 11:51

I remember a time when "imagereddit" used to be an insult here. Now some threads are just reddit link dumps. Pathetic sheep.

Name: Anonymous 2020-06-11 12:33

Reddit is shit but contains useful information. I'd also wish they wouldn't have a monopoly on online discussion but they do.

Name: Anonymous 2020-06-11 12:59

>>11
You can always start your own blog and write about anything. Even criticize China. Just make sure your blog is hosted outside of Chinese jurisdiction.

Name: Anonymous 2020-06-11 13:01

>>6
it. Grey Goo seems like a good name as the the only thing I can recall about it was that is was some sort of RTS.

Grey Goo is the "Westwood" style attempt at Starcraft. I.e. it is an RTS for those who got bored of Starcraft.

Name: Anonymous 2020-06-11 13:49

>>12
You can also use Linux with Netscape.

Name: Anonymous 2020-06-11 13:51

>>14
Do it, Nazi.

Name: Anonymous 2020-06-11 14:02

Heil Stallman.

Name: Anonymous 2020-06-11 15:34

4k textures meme needs to go.
Along with gigabytes of music and vocals.
Procedural generation or GTFO.

Name: Anonymous 2020-06-11 15:34

BTW, the source code for the remaster was also published
https://github.com/electronicarts/CnC_Remastered_Collection

The game was actually written in C++, even back in 1994.

Guess people could mod the old pathfinding AI. And that will no doubt break all the campaign missions, which depend on the precise AI behavior.

Name: Anonymous 2020-06-11 17:17

>>18
how does it compare to OpenRA?

Name: Anonymous 2020-06-11 17:47

>>19
It is basically the original game. OpenRA is a a different engine with the same graphics. In particular, projectile mechanics works noticeably differently in OpenRA. For example, original C&C has nice homing missile code, but in OpenRA missiles worked like the usual cannon shot. Other example are the nukes: in the original RA, the more nuke silos you built, the larger the damage. In OpenRA the damage is not affected by the silo count. Making nukes (literally the game's iconic superweapon) literally useless.

Name: Anonymous 2020-06-13 12:14

The Virgin "programmings skills" vs Chad "gaming skills": the former is forgotten in a few months and latter somehow binds into your brain for decades.

Name: Anonymous 2020-06-13 18:06

Most ``programming skills" are superfluous. Syntactic sugar is irrelevant, that's why you forget it quickly.

I periodically remember obscure problems and their solution when I encounter them again.

Name: Anonymous 2020-06-13 19:20

>>18
Soon to be taken down by GitHub because of the use of the word ``remastered''.

Name: Anonymous 2020-06-13 20:32

>>23
What is alternative? Reforged?

Name: Anonymous 2020-06-14 4:52

>>22
You can't forget how to play mario.
You have to consult the libc api every few hours, to see what e.g. strtod or sscanf syntax is the same 3 arguments in same order, but you can't remember shit because its confused with 100's other functions.

Name: Anonymous 2020-06-14 9:38

>>25
Actually there is a sorting algorithm for tapes.
It was a big thing back in the day, but today nobody remembers it.

Same with HDD access. With SSD people forgot that HDDs are not random access devices and have terrible latencies. So if you have a data set not fitting into memory, you do better use appropriate algorithms.

Name: Anonymous 2020-06-14 18:17

>>25
You're right. There's something to it. It's like driving a car or bicycle.

Name: Anonymous 2020-06-14 18:36

>>27
Never played Mario. Neither had a car or a bicycle.

t. Ukraine

Name: Anonymous 2020-06-15 20:42

in the unity age good game development is becoming a lost art

Name: Anonymous 2020-06-16 7:58

>>29
The point of creating game engines doesn't exist with OSS engines that are on the market.
Unless your engine is some major tech breakthrough to showcase new algos, in that case writing games is not required - demos are enough today

Name: Anonymous 2020-06-16 9:03

>>30
https://en.wikipedia.org/wiki/List_of_best-selling_PlayStation_4_video_games
https://en.wikipedia.org/wiki/List_of_best-selling_Nintendo_Switch_video_games

I count 2 games with outsourced engines (and 0 with OSS engines).

Stop posting we've already had this discussion.

Name: Anonymous 2020-06-16 12:30

>>31
Only if you have a budget for commercial video game. For indie developer, slaving over a game engine make no sense.

Name: Anonymous 2020-06-16 12:56

Name: Anonymous 2020-06-16 13:13

>>33
The real question: what unique features these custom engine have that you can't find in freely available game engines?

Name: Anonymous 2020-06-16 13:21

>>34
They have less features. Also you control and understand it. Also you develop inhouse know-how.

Name: Anonymous 2020-06-16 15:14

Using Unity/Unreal/Cryengine = Communism
Using private Engine = Capitalism

Name: Anonymous 2020-06-16 15:23

Still no console or smartphone releases
https://www.psu.com/news/command-and-conquer-remastered-ps4-release-date-will-it-happen/

had they ported to something like Unity infrastructure, there would have been no problem.

BTW, does EA have some infrastructure engine?
I know they have this Frostbite mammoth
...but it doesn't appear to be flexible enough.
It seems EA is losing the evolutionary race.
Just like Blizzard.

Name: Anonymous 2020-06-16 16:12

I don't understand this mentality: "Lets reinvent the wheel for every game by writing another buggy engine that will have the optimization of indie engines".
If you want to
A.Write game engines: write them or libraries.
B.Create games: use the tools and libraries provided.
The separation of labor and reuse of code make the software industry possible.
Imagine if every autist wrote his own OS, libraries and frameworks just to create a single app.

Name: Anonymous 2020-06-16 17:24

>>38
Imagine if every autist wrote his own OS, libraries and frameworks just to create a single app.
That's exactly what Terry Davis did.

Name: Anonymous 2020-06-16 17:45

>>37 EA had over 1 billion of income. They're winning.
>>38 I explained it in >>35. Also nobody rewrites DirectX or Win32.

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