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Game design for balancing

Name: Anonymous 2014-02-13 11:55

Alright guys, I've decided it. I'm writing up the biggest documentation resource on game design ever (mostly game balancing for now), and you guys can help me.

https://github.com/affiszervmention/permadeath

Game design as in making up rules, mechanics and gameplay, and things about implementation too, not as in level design, character design and things like that.

Name: Anonymous 2014-02-14 16:36

>>18
Like I've said there many times, these ideas are hard to implement.
I prefer writing down them first, being very detailed in it, and then trying to implement them for not wasting time. Plus, it could help other people figuring out how to do it.

Name: Anonymous 2014-02-14 16:37

>>19
so as to not waste time*

Name: Anonymous 2014-02-14 16:43

>>15
Thanks for those links! Still, I haven't seen one implemented and making it into the industry.

Name: Anonymous 2014-02-14 16:52

>>17
You must not have done a basic internet search for the concept then
I did not know any of these, are they open-source or proprietary? They must not be very popular.

Don't put on airs. Your blog is about ideas that you think sound cool, and about which you've done very little research beyond thinking about it for an hour or so, and maybe reading a few Wikipedia articles.

Think what you like. But I intend this to be a long process, exhausting the possibility of details the best I can. Expect me.

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