Why don't we have a CL or Scheme version of LÖVE 2D? Are these languages just not suited to writing games in the way that Lua is? Do I have to roll my own deployment solution for every platform? What gives?
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Anonymous2014-05-29 16:05
Games? With forced GC? Forget about it, Lisp will consume all memory and freeze the game every other minute to do GC sweeps.
>>7 I'd rather have a theoretical program that's ideologically pure than a real program that's messy and encumbered by patents.
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Anonymous2014-05-29 17:28
>>2 Pretty much every language that's not C or sepples has forced GC. When was the last time you saw a Ludum Dare full of ASM demos? It's all FIOC, Java(shit) and FORCED FLUSHING OF CACHE. Now tell me how many of these are GC free and you may throw the first stone.
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TCO HATER2014-05-29 17:31
remember when dto's lisp game dev environment was backdoored by the FBI?