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Compiled a Playable Preview Version of My Game

Name: Anonymous 2019-02-06 15:39

Name: Anonymous 2019-02-06 16:04

virus

Name: Anonymous 2019-02-06 16:40

>>2
proof?

Name: Anonymous 2019-02-06 16:55

>>3
will your program damage my pc if i am from russia?

i have japanese locale
Then you're safe.

Name: Anonymous 2019-02-06 17:02

>>4
What is your locale?

Name: Anonymous 2019-02-06 18:04

>>5
ru_RU

Name: Anonymous 2019-02-06 18:05

Good poast, Nikita! You made you are game (demo) sooner than cdr made there compiler.

Name: Anonymous 2019-02-06 18:56

I am Russian and i playd the game
Ooops! Looks like you found a bug. Please press Win+R, then type winver and report the result, preferably with screenshot.

Name: Anonymous 2019-02-06 19:44

>>6
Then you shouldn't run the game. In fact, the announcement post explicitly forbids the likes of you from playing the game.

Name: Anonymous 2019-02-06 20:04

>>9
I am actually Polish. I have a Russian locale because I'm learning the language.

Name: Anonymous 2019-02-06 22:17

>>10
"лес рубят - щепки летят" --Stalin

Name: Anonymous 2019-02-07 7:08

congratulations on making your're are demo! now make your're are complete game

Name: Anonymous 2019-02-07 7:13

hey bydlita, what style of ambient music do you want for the soundtrack? maybe I could make some songs for you if you stop killing hamsters

Name: Anonymous 2019-02-07 9:24

I can screech autismically. Cool?

Name: Anonymous 2019-02-07 17:47

сука блад

Name: Anonymous 2019-02-08 12:35

Cool, now rewrite it in symta.

Name: Anonymous 2019-02-08 12:46

>>16
isn't it already written in symta?

Name: Anonymous 2019-02-08 21:13

>>13
The game needs some forest tracks, medieval city, desert tracks, and cave/dungeon music. A world map ambient. Something not annoying too for players. I.e think original Fallout 1 and 2, or similar to the track included with a demo, which was taken from OpenGameArt. I could send you a few BTC from donations and add you to credits in exchange.

Also, I haven't been killing hamsters/chicken/animals since leaving Russia. A few years already.

>>16
It is already written in Symta.

Name: Anonymous 2019-02-09 1:27

>>18
what happens when you play using a russian locale exactly?

Name: Anonymous 2019-02-09 8:51

>>19
A few random files inside of your home folder get damaged at random places every minute. Edited on 09/02/2019 08:59.

Name: Anonymous 2019-02-09 8:57

>>18
sounds ok, I'll make some tracks if I have time (I'm also busy making my'm am own game, you know - but I might get a few days of free time soon) and poast them on /prague/

Name: Anonymous 2019-02-09 8:59

>>21
What is your game?

Name: Anonymous 2019-02-09 9:13

>>22
I'm working on two right now. one is a 2D survival RPG in a science fantasy/soft sci-fi setting (I'm a writer and designer there, but I don't have that much creative control because, well, it's someone else's pet project). the other is a fairly simple interactive fiction in a wolrd I came up with, but that one's on hold (and really, it will not be much - more of a way to introduce the setting and concepts behind it than a full-fledged vidya)

Name: Anonymous 2019-02-09 12:02

>>23
I think a much better idea would be prioritizing one project, otherwise you will complete neither, or they will come as subpar garbage. For example, main handicap in Spell of Mastery development was that I had to do several projects in one, both maintaining Symta and the game in it, and then also producing graphics. While opengamearts has a lot of assets, they aren't immediately usable, usually of low quality and have to be heavily edited, so one as well may just drawn something from scratch.

Name: Anonymous 2019-02-09 13:43

>>24
that's why the second project is on hold. the story is more or less this: I had a setting and some gameplay ideas, tried to make my'm am game twice but failed because I was the only person in the team to do shit. decided to scale back and make a IF-style thing in the same setting because it would be easy to do without the team, but then an opportunity came to work on someone else's project and make money in process. so the first one is what I'm actually doing right now, the second is what I hope to do in the future as a part of a bigger plan.

btw why do you need to maintain Symta? I thought you finished it already and are just using it.

Name: Anonymous 2019-02-09 14:22

>>25
btw why do you need to maintain Symta? I thought you finished it already and are just using it.
Well, Symta is far from being finished. It is still a prototype. There is currently no runtime support for allocating objects on malloc's heap, so I had to implement the heap in Symta itself, which isn't very robust. There are also no multi-threading, so AI turn movement would lock animation. That is usually not a problem, because AI handles only one unit per cycle, instead of coordinating all his units at once. The only coordinating AI does if when one unit sees enemy, it warns all nearby allies of the target, so player wont be able to take group of enemies one-by-one.

Name: Anonymous 2019-02-09 18:38

>>26
weird, I thought that stack-only allocations was by design. also, I don't think a single thread for game's main loop is unusual. it actually makes it easy to implement a delta time system so that the game speed is not dependent on clock speed: https://gafferongames.com/post/fix_your_timestep/

Name: Anonymous 2019-02-09 20:17

>>27
Stack-only allocation does work, but I have to pre-allocated all objects on stack in advance and there is no good way to free these objects, once they got compacted to root stack generations (each stack frame act as garbage collector's generation). Yet in some cases malloc just does precisely what is required, and cant be replaced with garbage collection or stack, without wasting resources, and at the same time malloc is limited only by computer's memory and address space. Although in some cases setting hard limits is useful: the game requires precisely 64 Mb RAM and not a byte more or less.

Name: Anonymous 2019-02-09 20:34

>>28
there is no good way to free these objects, once they got compacted to root stack generations
Other than doing full stack GC. Which is very costly and contradicts the whole idea of killing objects exactly where they stop being useful.

Name: Anonymous 2019-02-09 20:36

>>27
fix your're are timestep

Name: Anonymous 2019-02-09 20:42

>>30
Well, I use system clock to time my game's cycles. By default each cycle is 1/60 of second (no reason going faster than framerate). But for invisible AI movements it gets full speed.

Name: Anonymous 2019-02-10 17:21

Ok. Made a bugfix, so AI no longer attack invisible player units. Therefore demo should be easier now, because player can properly scout now without being roasted by enemy wizard.

Name: Anonymous 2019-02-10 17:57

there's no way I'm running your binary on my machine

Name: Anonymous 2019-02-10 19:25

>>33
get mad, Russian scum

Name: Anonymous 2019-02-10 19:26

>>34
I think all developers should unite and forbid Russians to run their games. Russians should be fighting Putin, not playing video games.

Name: Anonymous 2019-02-14 9:21

More bugfixes:
Version 0.7 changes:
- Fog/smoke breaking line of sight.
- A new spell to create mist, which allows sneaking around enemies.
- A ton more fixes to wall cutting graphics.
- Better detonate spell icon
- Fixed bug with AI player's units activating triggers intended for human player only.
- Fixed update of tiles inside fog of war.
- Minor optimization to tileset loading.
- Fixed burning of objects under the flame and burning platform objects, so they get properly replaced with ash and units on top of them fall down into flame.
- Fixed unit transparency, so thin objects, like obelisks near portal and windows, wont block vision.

Version 0.6 changes:
- Fire, lightnings and explosions now burn down grass and other flamable objects, like trees and boxes.
- Focus on AI's spell target.
- A few more fixes to wall cutting graphics.

Name: Anonymous 2019-02-14 14:20

>>36
so is this early access?

Name: Anonymous 2019-02-14 17:24

>>37
Nope. It is a preview demo, with features disabled. I will put it into early access when I will finally get political asylum. Maybe never.

Name: Anonymous 2019-02-14 17:25

>>38
Also, please don't crack it.

Name: Anonymous 2019-02-15 2:37

Fuckers in school telling me, always in the barber shop Chief Keef ain’t bout this, Chief Keef ain’t bout that My boy a BD on fucking Lamron and them He, he they say that nigga don’t be putting in no work SHUT THE FUCK UP! Y'all niggas ain’t know shit All ya motherfuckers talk about Chief Keef ain’t no hitta Chief Keef ain’t this Chief Keef a fake SHUT THE FUCK UP Y'all don’t live with that nigga Y'all know that nigga got caught with a ratchet Shootin' at the police and shit Nigga been on probation since fuckin, I don’t know when! Motherfuckers stop fuckin' playin' him like that Them niggas savages out there If I catch another motherfucker talking sweet about Chief Keef I’m fucking beating they ass! I’m not fucking playing no more You know those niggas roll with Lil' Reese and them. Did you not see in this bitch remix? I just hit another lick stained his ass cause he a bitch. I know nyeahnt with the shits. Y'all needs sto- I swear to God yo. That shit hurt me the fuckin most bro. When somebody up there talking bout nah chief keef ain't bout that he ain't be rapping about that. Shut the fuk up. I know when a real nigga rap cuz I feel that shit and I FEEL KEEF. DAS IT. fuck you mean. das my fuckin nigga.

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