>>54And then Russians, including my brother, began bullying me and kept repeating that my game sucks, because it is not like some other game, or because it is in 2d, while everyone today use cool 3d engines like Unreal, Cryengine or Unity, designed for large professional teams. Russians apparently had no idea, that developing a good 3d game costs a lots of money, in range of millions USD. Using industry standard AAA engine also requires a rather large team of programmers experienced in said engine, and even larger team of artists producing optimized low poly 3d models. Several examples, like Start Citizen, demonstrate that even industry veterans with huge teams, 20 million USD budgets and decades of experience are incapable to handle these heavy engines, like Unreal, and modify them for their game design needs.
It is far easier to just manually draw sprites into framebuffer, than to use complex 3d software, requiring PhD in computer graphics to understand. It is very easy to produce a simple 2d sprite, but can you image how hard and time consuming would be sculpting a similarly detailed 3d model in the very expensive ZBrush and animating it in even more expensive Maya? Even more, I use my own programming language Symta, and it would be near impossible to interface it with say Unity or Cryengine, which is written in C/C++ -- a language that doesn't support runtime introspection, and requires special very complicated parser to produce bindings. It is also much easier to optimize the drawing of 2,000,000 sprites at fixed angle camera than the drawing of 2,000,000 polygonal meshes, especially if camera is free, as required by 3d games standards. Russians gave me absolutely no discount for having organic brain damage (resulting into autism, psychopathy and schizophrenia), no education in art or computer science, no budget and in addition of me being persecuted by Russia, with all my bank account being blocked for terrorism. No. I still must use Unreal, even if I know nothing about it or professional 3d modelling.
Edited on 20/02/2019 21:16.
>>54
After that Russians began bullying me and kept repeating that my game sucks, because it is not like some other game, or because it is in 2d, while everyone today use cool 3d engines like Unreal, Cryengine or Unity, designed for large professional teams. Russians apparently had no idea, that developing a good 3d game costs a lots of money, in range of millions USD. Using industry standard AAA engine also requires a rather large team of programmers experienced in said engine, and even larger team of artists producing optimized low poly 3d models. Several examples, like Start Citizen, demonstrate that even industry veterants with huge teams, 20 million USD budgets and decades of experience are incapable to handle these heavy engines, like Unreal, and modify them for their game design needs.
And then Russians, including my brother, began bullying me and kept repeating that my game sucks, because it is not like some other game, or because it is in 2d, while everyone today use cool 3d engines like Unreal, Cryengine or Unity, designed for large professional teams. Russians apparently had no idea, that developing a good 3d game costs a lots of money, in range of millions USD. Using industry standard AAA engine also requires a rather large team of programmers experienced in said engine, and even larger team of artists producing optimized low poly 3d models. Several examples, like Start Citizen, demonstrate that even industry veterans with huge teams, 20 million USD budgets and decades of experience are incapable to handle these heavy engines, like Unreal, and modify them for their game design needs.
It is far easier to just manually draw sprites into framebuffer, than to use complex 3d software, requiring PhD in computer graphics to understand. It is very easy to produce a simple 2d sprite, but can you image how hard and time consuming would be sculpting a similarly detailed 3d model in the very expensive ZBrush and animating it in even more expensive Maya? Even more, I use my own programming language Symta, and it would be near impossible to interface it with say Unity or Cryengine, which is written in C/C++ -- a language that doesn't support runtime introspection, and requires special very complicated parser to produce bindings. It is also much more harder to optimize the drawing of 2,000,000 sprites at fixed angle camera than the drawing of 2,000,000 polygonal meshes, especially if camera is free, as required by 3d games standards. Russians gave me absolutely no discount for having organic brain damage (resulting into autism, psychopathia and schizophrenia), no education in art or computer science, no budget and in addition of me being persecuted by Russia, with all my bank account being blocked for terrorism. No. I still must use Unreal, even if I know nothing about it or professional 3d modelling.
It is far easier to just manually draw sprites into framebuffer, than to use complex 3d software, requiring PhD in computer graphics to understand. It is very easy to produce a simple 2d sprite, but can you image how hard and time consuming would be sculpting a similarly detailed 3d model in the very expensive ZBrush and animating it in even more expensive Maya? Even more, I use my own programming language Symta, and it would be near impossible to interface it with say Unity or Cryengine, which is written in C/C++ -- a language that doesn't support runtime introspection, and requires special very complicated parser to produce bindings. It is also much easier to optimize the drawing of 2,000,000 sprites at fixed angle camera than the drawing of 2,000,000 polygonal meshes, especially if camera is free, as required by 3d games standards. Russians gave me absolutely no discount for having organic brain damage (resulting into autism, psychopathy and schizophrenia), no education in art or computer science, no budget and in addition of me being persecuted by Russia, with all my bank account being blocked for terrorism. No. I still must use Unreal, even if I know nothing about it or professional 3d modelling.